// other hud cvars
seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded"
-seta hud_dynamic_follow 1 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
+seta hud_dynamic_follow 0 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
seta hud_dynamic_follow_scale 0.01 "HUD following scale"
seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the x, y and z axis"
seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
-seta scoreboard_dynamichud 1 "apply the dynamic hud effects to the scoreboard"
+seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard"
seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
seta accuracy_color0 "1 0 0"