CLASS(Invasion, Gametype)
INIT(Invasion)
{
- this.gametype_init(this, _("Invasion"),"inv","g_invasion",GAMETYPE_FLAG_USEPOINTS,"","pointlimit=50 teams=0 type=0",_("Survive against waves of monsters"));
+ this.gametype_init(this, _("Invasion"),"inv","g_invasion",GAMETYPE_FLAG_USEPOINTS,"","pointlimit=50 type=0",_("Survive against waves of monsters"));
}
METHOD(Invasion, m_parse_mapinfo, bool(string k, string v))
{
switch (k) {
- case "teams":
- cvar_set("g_invasion_teams", v);
- return true;
case "type":
cvar_set("g_invasion_type", v);
return true;