sound (actor, CH_WEAPON_A, SND_MINSTANEXFIRE, VOL_BASE * 0.8, ATTEN_NORM);
yoda = 0;
- impressive_hits = 0;
+ //impressive_hits = 0;
FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * max_shot_distance, vaporizer_damage, true, WEP_CVAR_PRI(vaporizer, force), 0, 0, 0, 0, thiswep.m_id);
// do this now, as goodhits is disabled below
W_MuzzleFlash(thiswep, actor, weaponentity, w_shotorg, normalize(v - w_shotorg));
SendCSQCVaporizerBeamParticle(actor, impressive_hits);
- if(yoda && flying)
- Send_Notification(NOTIF_ONE, actor, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
- if(impressive_hits && actor.vaporizer_lasthit)
+ if(yoda && flying) {
+ Give_Medal(actor, YODA);
+ }
+
+ // We're gonna disable Impressive medals for the vaporizer.
+ /*if(impressive_hits && actor.vaporizer_lasthit)
{
- Send_Notification(NOTIF_ONE, actor, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
Give_Medal(actor, IMPRESSIVE);
impressive_hits = 0; // only every second time
- }
+ }*/
actor.vaporizer_lasthit = impressive_hits;