MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
MSG_WriteString(&host_client->netconnection->message, string);
}
- MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
+
+ /*
+ ==================
+ SV_StartParticle
+
+ Make sure the event gets sent to all clients
+ ==================
+ */
+ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
+ {
+ int i;
+
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
+ return;
+ MSG_WriteByte (&sv.datagram, svc_particle);
- MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
++ sv.protocol->WriteCoord (&sv.datagram, org[0]);
++ sv.protocol->WriteCoord (&sv.datagram, org[1]);
++ sv.protocol->WriteCoord (&sv.datagram, org[2]);
+ for (i=0 ; i<3 ; i++)
+ MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
+ MSG_WriteByte (&sv.datagram, count);
+ MSG_WriteByte (&sv.datagram, color);
+ SV_FlushBroadcastMessages();
+ }
+
+ /*
+ ==================
+ SV_StartEffect
+
+ Make sure the event gets sent to all clients
+ ==================
+ */
+ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
+ {
+ if (modelindex >= 256 || startframe >= 256)
+ {
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
+ return;
+ MSG_WriteByte (&sv.datagram, svc_effect2);
- MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
++ sv.protocol->WriteCoord (&sv.datagram, org[0]);
++ sv.protocol->WriteCoord (&sv.datagram, org[1]);
++ sv.protocol->WriteCoord (&sv.datagram, org[2]);
+ MSG_WriteShort (&sv.datagram, modelindex);
+ MSG_WriteShort (&sv.datagram, startframe);
+ MSG_WriteByte (&sv.datagram, framecount);
+ MSG_WriteByte (&sv.datagram, framerate);
+ }
+ else
+ {
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
+ return;
+ MSG_WriteByte (&sv.datagram, svc_effect);
- if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
++ sv.protocol->WriteCoord (&sv.datagram, org[0]);
++ sv.protocol->WriteCoord (&sv.datagram, org[1]);
++ sv.protocol->WriteCoord (&sv.datagram, org[2]);
+ MSG_WriteByte (&sv.datagram, modelindex);
+ MSG_WriteByte (&sv.datagram, startframe);
+ MSG_WriteByte (&sv.datagram, framecount);
+ MSG_WriteByte (&sv.datagram, framerate);
+ }
+ SV_FlushBroadcastMessages();
+ }
+
+ /*
+ ==================
+ SV_StartSound
+
+ Each entity can have eight independant sound sources, like voice,
+ weapon, feet, etc.
+
+ Channel 0 is an auto-allocate channel, the others override anything
+ already running on that entity/channel pair.
+
+ An attenuation of 0 will play full volume everywhere in the level.
+ Larger attenuations will drop off. (max 4 attenuation)
+
+ ==================
+ */
+ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qbool reliable, float speed)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ sizebuf_t *dest;
+ int sound_num, field_mask, i, ent, speed4000;
+
+ dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
+
+ if (nvolume < 0 || nvolume > 255)
+ {
+ Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
+ return;
+ }
+
+ if (attenuation < 0 || attenuation > 4)
+ {
+ Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
+ return;
+ }
+
+ if (!IS_CHAN(channel))
+ {
+ Con_Printf ("SV_StartSound: channel = %i\n", channel);
+ return;
+ }
+
+ channel = CHAN_ENGINE2NET(channel);
+
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
+ return;
+
+ // find precache number for sound
+ sound_num = SV_SoundIndex(sample, 1);
+ if (!sound_num)
+ return;
+
+ ent = PRVM_NUM_FOR_EDICT(entity);
+
+ speed4000 = (int)floor(speed * 4000.0f + 0.5f);
+ field_mask = 0;
+ if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
+ field_mask |= SND_VOLUME;
+ if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
+ field_mask |= SND_ATTENUATION;
+ if (speed4000 && speed4000 != 4000)
+ field_mask |= SND_SPEEDUSHORT4000;
+ if (ent >= 8192 || channel < 0 || channel > 7)
+ field_mask |= SND_LARGEENTITY;
+ if (sound_num >= 256)
+ field_mask |= SND_LARGESOUND;
+
+ // directed messages go only to the entity they are targeted on
+ MSG_WriteByte (dest, svc_sound);
+ MSG_WriteByte (dest, field_mask);
+ if (field_mask & SND_VOLUME)
+ MSG_WriteByte (dest, nvolume);
+ if (field_mask & SND_ATTENUATION)
+ MSG_WriteByte (dest, (int)(attenuation*64));
+ if (field_mask & SND_SPEEDUSHORT4000)
+ MSG_WriteShort (dest, speed4000);
+ if (field_mask & SND_LARGEENTITY)
+ {
+ MSG_WriteShort (dest, ent);
+ MSG_WriteChar (dest, channel);
+ }
+ else
+ MSG_WriteShort (dest, (ent<<3) | channel);
- MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
++ if ((field_mask & SND_LARGESOUND) || sv.protocol == &protocol_nehahrabjp2)
+ MSG_WriteShort (dest, sound_num);
+ else
+ MSG_WriteByte (dest, sound_num);
+ for (i = 0;i < 3;i++)
- MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
++ sv.protocol->WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]));
+
+ // TODO do we have to do anything here when dest is &sv.reliable_datagram?
+ if(!reliable)
+ SV_FlushBroadcastMessages();
+ }
+
+ /*
+ ==================
+ SV_StartPointSound
+
+ Nearly the same logic as SV_StartSound, except an origin
+ instead of an entity is provided and channel is omitted.
+
+ The entity sent to the client is 0 (world) and the channel
+ is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
+ function, therefore the check for it is omitted.
+
+ ==================
+ */
+ void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
+ {
+ int sound_num, field_mask, i, speed4000;
+
+ if (nvolume < 0 || nvolume > 255)
+ {
+ Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
+ return;
+ }
+
+ if (attenuation < 0 || attenuation > 4)
+ {
+ Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
+ return;
+ }
+
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
+ return;
+
+ // find precache number for sound
+ sound_num = SV_SoundIndex(sample, 1);
+ if (!sound_num)
+ return;
+
+ speed4000 = (int)(speed * 40.0f);
+ field_mask = 0;
+ if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
+ field_mask |= SND_VOLUME;
+ if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
+ field_mask |= SND_ATTENUATION;
+ if (sound_num >= 256)
+ field_mask |= SND_LARGESOUND;
+ if (speed4000 && speed4000 != 4000)
+ field_mask |= SND_SPEEDUSHORT4000;
+
+ // directed messages go only to the entity they are targeted on
+ MSG_WriteByte (&sv.datagram, svc_sound);
+ MSG_WriteByte (&sv.datagram, field_mask);
+ if (field_mask & SND_VOLUME)
+ MSG_WriteByte (&sv.datagram, nvolume);
+ if (field_mask & SND_ATTENUATION)
+ MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
+ if (field_mask & SND_SPEEDUSHORT4000)
+ MSG_WriteShort (&sv.datagram, speed4000);
+ // Always write entnum 0 for the world entity
+ MSG_WriteShort (&sv.datagram, (0<<3) | 0);
+ if (field_mask & SND_LARGESOUND)
+ MSG_WriteShort (&sv.datagram, sound_num);
+ else
+ MSG_WriteByte (&sv.datagram, sound_num);
+ for (i = 0;i < 3;i++)
- else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
++ sv.protocol->WriteCoord (&sv.datagram, origin[i]);
+ SV_FlushBroadcastMessages();
+ }
+
+ /*
+ ===============================================================================
+
+ FRAME UPDATES
+
+ ===============================================================================
+ */
+
+ /*
+ =============================================================================
+
+ The PVS must include a small area around the client to allow head bobbing
+ or other small motion on the client side. Otherwise, a bob might cause an
+ entity that should be visible to not show up, especially when the bob
+ crosses a waterline.
+
+ =============================================================================
+ */
+
+ static qbool SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ int i;
+ unsigned int sendflags;
+ unsigned int version;
+ unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
+ unsigned int customizeentityforclient;
+ unsigned int sendentity;
+ float f;
+ prvm_vec_t *v;
+ vec3_t cullmins, cullmaxs;
+ dp_model_t *model;
+
+ // fast path for games that do not use legacy entity networking
+ // note: still networks clients even if they are legacy
+ sendentity = PRVM_serveredictfunction(ent, SendEntity);
+ if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
+ return false;
+
+ // this 2 billion unit check is actually to detect NAN origins
+ // (we really don't want to send those)
+ if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
+ return false;
+
+ // EF_NODRAW prevents sending for any reason except for your own
+ // client, so we must keep all clients in this superset
+ effects = (unsigned)PRVM_serveredictfloat(ent, effects);
+
+ // we can omit invisible entities with no effects that are not clients
+ // LadyHavoc: this could kill tags attached to an invisible entity, I
+ // just hope we never have to support that case
+ i = (int)PRVM_serveredictfloat(ent, modelindex);
+ modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
+
+ flags = 0;
+ i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
+ glowsize = (unsigned char)bound(0, i, 255);
+ if (PRVM_serveredictfloat(ent, glow_trail))
+ flags |= RENDER_GLOWTRAIL;
+ if (PRVM_serveredictedict(ent, viewmodelforclient))
+ flags |= RENDER_VIEWMODEL;
+
+ v = PRVM_serveredictvector(ent, color);
+ f = v[0]*256;
+ light[0] = (unsigned short)bound(0, f, 65535);
+ f = v[1]*256;
+ light[1] = (unsigned short)bound(0, f, 65535);
+ f = v[2]*256;
+ light[2] = (unsigned short)bound(0, f, 65535);
+ f = PRVM_serveredictfloat(ent, light_lev);
+ light[3] = (unsigned short)bound(0, f, 65535);
+ lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
+ lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
+
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
+ if (effects & 16)
+ {
+ effects &= ~16;
+ lightpflags |= PFLAGS_FULLDYNAMIC;
+ }
+ // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
+ if (effects & 32)
+ {
+ effects &= ~32;
+ light[0] = (int)(0.2*256);
+ light[1] = (int)(1.0*256);
+ light[2] = (int)(0.2*256);
+ light[3] = 200;
+ lightpflags |= PFLAGS_FULLDYNAMIC;
+ }
+ }
+
+ specialvisibilityradius = 0;
+ if (lightpflags & PFLAGS_FULLDYNAMIC)
+ specialvisibilityradius = max(specialvisibilityradius, light[3]);
+ if (glowsize)
+ specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
+ if (flags & RENDER_GLOWTRAIL)
+ specialvisibilityradius = max(specialvisibilityradius, 100);
+ if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
+ {
+ if (effects & EF_BRIGHTFIELD)
+ specialvisibilityradius = max(specialvisibilityradius, 80);
+ if (effects & EF_MUZZLEFLASH)
+ specialvisibilityradius = max(specialvisibilityradius, 100);
+ if (effects & EF_BRIGHTLIGHT)
+ specialvisibilityradius = max(specialvisibilityradius, 400);
+ if (effects & EF_DIMLIGHT)
+ specialvisibilityradius = max(specialvisibilityradius, 200);
+ if (effects & EF_RED)
+ specialvisibilityradius = max(specialvisibilityradius, 200);
+ if (effects & EF_BLUE)
+ specialvisibilityradius = max(specialvisibilityradius, 200);
+ if (effects & EF_FLAME)
+ specialvisibilityradius = max(specialvisibilityradius, 250);
+ if (effects & EF_STARDUST)
+ specialvisibilityradius = max(specialvisibilityradius, 100);
+ }
+
+ // early culling checks
+ // (final culling is done by SV_MarkWriteEntityStateToClient)
+ customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
+ if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
+ return false;
+
+ *cs = defaultstate;
+ cs->active = ACTIVE_NETWORK;
+ cs->number = enumber;
+ VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
+ VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
+ cs->flags = flags;
+ cs->effects = effects;
+ cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
+ cs->modelindex = modelindex;
+ cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
+ cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
+ cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
+ cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
+ cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
+ cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
+ cs->customizeentityforclient = customizeentityforclient;
+ cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
+ cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
+ cs->glowsize = glowsize;
+ cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
+
+ // don't need to init cs->colormod because the defaultstate did that for us
+ //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
+ v = PRVM_serveredictvector(ent, colormod);
+ if (VectorLength2(v))
+ {
+ i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
+ i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
+ i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
+ }
+
+ // don't need to init cs->glowmod because the defaultstate did that for us
+ //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
+ v = PRVM_serveredictvector(ent, glowmod);
+ if (VectorLength2(v))
+ {
+ i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
+ i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
+ i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
+ }
+
+ cs->modelindex = modelindex;
+
+ cs->alpha = 255;
+ f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
+ if (f)
+ {
+ i = (int)f;
+ cs->alpha = (unsigned char)bound(0, i, 255);
+ }
+ // halflife
+ f = (PRVM_serveredictfloat(ent, renderamt));
+ if (f)
+ {
+ i = (int)f;
+ cs->alpha = (unsigned char)bound(0, i, 255);
+ }
+
+ cs->scale = 16;
+ f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
+ if (f)
+ {
+ i = (int)f;
+ cs->scale = (unsigned char)bound(0, i, 255);
+ }
+
+ cs->glowcolor = 254;
+ f = PRVM_serveredictfloat(ent, glow_color);
+ if (f)
+ cs->glowcolor = (int)f;
+
+ if (PRVM_serveredictfloat(ent, fullbright))
+ cs->effects |= EF_FULLBRIGHT;
+
+ f = PRVM_serveredictfloat(ent, modelflags);
+ if (f)
+ cs->effects |= ((unsigned int)f & 0xff) << 24;
+
+ if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
+ cs->flags |= RENDER_STEP;
+ if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
+ cs->flags |= RENDER_LOWPRECISION;
+ if (PRVM_serveredictfloat(ent, colormap) >= 1024)
+ cs->flags |= RENDER_COLORMAPPED;
+ if (cs->viewmodelforclient)
+ cs->flags |= RENDER_VIEWMODEL; // show relative to the view
+
+ if (PRVM_serveredictfloat(ent, sendcomplexanimation))
+ {
+ cs->flags |= RENDER_COMPLEXANIMATION;
+ if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
+ cs->skeletonobject = ent->priv.server->skeleton;
+ cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
+ cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
+ cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
+ cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
+ cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
+ cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
+ cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
+ cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
+ cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
+ cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
+ cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
+ cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
+ cs->frame = 0; // don't need the legacy frame
+ }
+
+ cs->light[0] = light[0];
+ cs->light[1] = light[1];
+ cs->light[2] = light[2];
+ cs->light[3] = light[3];
+ cs->lightstyle = lightstyle;
+ cs->lightpflags = lightpflags;
+
+ cs->specialvisibilityradius = specialvisibilityradius;
+
+ // calculate the visible box of this entity (don't use the physics box
+ // as that is often smaller than a model, and would not count
+ // specialvisibilityradius)
+ if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
+ {
+ float scale = cs->scale * (1.0f / 16.0f);
+ if (cs->angles[0] || cs->angles[2]) // pitch and roll
+ {
+ VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
+ VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
+ }
+ else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
+ {
+ VectorMA(cs->origin, scale, model->yawmins, cullmins);
+ VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
+ }
+ else
+ {
+ VectorMA(cs->origin, scale, model->normalmins, cullmins);
+ VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
+ }
+ }
+ else
+ {
+ // if there is no model (or it could not be loaded), use the physics box
+ VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
+ VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
+ }
+ if (specialvisibilityradius)
+ {
+ cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
+ cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
+ cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
+ cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
+ cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
+ cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
+ }
+
+ // calculate center of bbox for network prioritization purposes
+ VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
+
+ // if culling box has moved, update pvs cluster links
+ if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
+ {
+ VectorCopy(cullmins, ent->priv.server->cullmins);
+ VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
+ // a value of -1 for pvs_numclusters indicates that the links are not
+ // cached, and should be re-tested each time, this is the case if the
+ // culling box touches too many pvs clusters to store, or if the world
+ // model does not support FindBoxClusters
+ ent->priv.server->pvs_numclusters = -1;
+ if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
+ {
+ i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
+ if (i <= MAX_ENTITYCLUSTERS)
+ ent->priv.server->pvs_numclusters = i;
+ }
+ }
+
+ // we need to do some csqc entity upkeep here
+ // get self.SendFlags and clear them
+ // (to let the QC know that they've been read)
+ if (sendentity)
+ {
+ sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
+ PRVM_serveredictfloat(ent, SendFlags) = 0;
+ // legacy self.Version system
+ if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
+ {
+ if (sv.csqcentityversion[enumber] != version)
+ sendflags = 0xFFFFFF;
+ sv.csqcentityversion[enumber] = version;
+ }
+ // move sendflags into the per-client sendflags
+ if (sendflags)
+ for (i = 0;i < svs.maxclients;i++)
+ svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
+ // mark it as inactive for non-csqc networking
+ cs->active = ACTIVE_SHARED;
+ }
+
+ return true;
+ }
+
+ static void SV_PrepareEntitiesForSending(void)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ int e;
+ prvm_edict_t *ent;
+ // send all entities that touch the pvs
+ sv.numsendentities = 0;
+ sv.sendentitiesindex[0] = NULL;
+ memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
+ for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
+ {
+ if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
+ {
+ sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
+ sv.numsendentities++;
+ }
+ }
+ }
+
+ #define MAX_LINEOFSIGHTTRACES 64
+
+ qbool SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ float pitchsign;
+ float alpha;
+ float starttransformed[3], endtransformed[3];
+ float boxminstransformed[3], boxmaxstransformed[3];
+ float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
+ int blocked = 0;
+ int traceindex;
+ int originalnumtouchedicts;
+ int numtouchedicts = 0;
+ int touchindex;
+ matrix4x4_t matrix, imatrix;
+ dp_model_t *model;
+ prvm_edict_t *touch;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+ vec3_t eyemins, eyemaxs, start;
+ vec3_t boxmins, boxmaxs;
+ vec3_t clipboxmins, clipboxmaxs;
+ vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
+
+ numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
+
+ // jitter the eye location within this box
+ eyemins[0] = eye[0] - eyejitter;
+ eyemaxs[0] = eye[0] + eyejitter;
+ eyemins[1] = eye[1] - eyejitter;
+ eyemaxs[1] = eye[1] + eyejitter;
+ eyemins[2] = eye[2] - eyejitter;
+ eyemaxs[2] = eye[2] + eyejitter;
+ // expand the box a little
+ boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
+ boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
+ boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
+ boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
+ boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
+ boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
+
+ VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
+ for (traceindex = 1;traceindex < numtraces;traceindex++)
+ VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
+
+ // calculate sweep box for the entire swarm of traces
+ VectorCopy(eyemins, clipboxmins);
+ VectorCopy(eyemaxs, clipboxmaxs);
+ for (traceindex = 0;traceindex < numtraces;traceindex++)
+ {
+ clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
+ clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
+ clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
+ clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
+ clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
+ clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
+ }
+
+ // get the list of entities in the sweep box
+ if (sv_cullentities_trace_entityocclusion.integer)
+ numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ // iterate the entities found in the sweep box and filter them
+ originalnumtouchedicts = numtouchedicts;
+ numtouchedicts = 0;
+ for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
+ {
+ touch = touchedicts[touchindex];
+ if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
+ continue;
+ model = SV_GetModelFromEdict(touch);
+ if (!model || !model->brush.TraceLineOfSight)
+ continue;
+ // skip obviously transparent entities
+ alpha = PRVM_serveredictfloat(touch, alpha);
+ if (alpha && alpha < 1)
+ continue;
+ if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
+ continue;
+ touchedicts[numtouchedicts++] = touch;
+ }
+
+ // now that we have a filtered list of "interesting" entities, fire each
+ // ray against all of them, this gives us an early-out case when something
+ // is visible (which it often is)
+
+ for (traceindex = 0;traceindex < numtraces;traceindex++)
+ {
+ VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
+ // check world occlusion
+ if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
+ if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
+ continue;
+ for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
+ {
+ touch = touchedicts[touchindex];
+ model = SV_GetModelFromEdict(touch);
+ if(model && model->brush.TraceLineOfSight)
+ {
+ // get the entity matrix
+ pitchsign = SV_GetPitchSign(prog, touch);
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ // see if the ray hits this entity
+ Matrix4x4_Transform(&imatrix, start, starttransformed);
+ Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
+ Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
+ Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
+ // transform the AABB to local space
+ VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
+ localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
+ localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
+ localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
+ localboxmins[0] = localboxcenter[0] - localboxextents[0];
+ localboxmins[1] = localboxcenter[1] - localboxextents[1];
+ localboxmins[2] = localboxcenter[2] - localboxextents[2];
+ localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
+ localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
+ localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
+ if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
+ {
+ blocked++;
+ break;
+ }
+ }
+ }
+ // check if the ray was blocked
+ if (touchindex < numtouchedicts)
+ continue;
+ // return if the ray was not blocked
+ return true;
+ }
+
+ // no rays survived
+ return false;
+ }
+
+ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ int isbmodel;
+ dp_model_t *model;
+ prvm_edict_t *ed;
+ if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
+ return;
+ sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
+ sv.writeentitiestoclient_stats_totalentities++;
+
+ if (s->customizeentityforclient)
+ {
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = s->number;
+ PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
+ prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
+ if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
+ return;
+ }
+
+ // never reject player
+ if (s->number != sv.writeentitiestoclient_cliententitynumber)
+ {
+ // check various rejection conditions
+ if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
+ return;
+ if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
+ return;
+ if (s->effects & EF_NODRAW)
+ return;
+ // LadyHavoc: only send entities with a model or important effects
+ if (!s->modelindex && s->specialvisibilityradius == 0)
+ return;
+
+ isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
+ // viewmodels don't have visibility checking
+ if (s->viewmodelforclient)
+ {
+ if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
+ return;
+ }
+ else if (s->tagentity)
+ {
+ // tag attached entities simply check their parent
+ if (!sv.sendentitiesindex[s->tagentity])
+ return;
+ SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
+ if (sv.sententities[s->tagentity] != sv.sententitiesmark)
+ return;
+ }
+ // always send world submodels in newer protocols because they don't
+ // generate much traffic (in old protocols they hog bandwidth)
+ // but only if sv_cullentities_nevercullbmodels is off
- MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
++ else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == &protocol_netquake || sv.protocol == &protocol_quakedp || sv.protocol == &protocol_nehahramovie))
+ {
+ // entity has survived every check so far, check if visible
+ ed = PRVM_EDICT_NUM(s->number);
+
+ // if not touching a visible leaf
+ if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
+ {
+ if (ed->priv.server->pvs_numclusters < 0)
+ {
+ // entity too big for clusters list
+ if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+ {
+ sv.writeentitiestoclient_stats_culled_pvs++;
+ return;
+ }
+ }
+ else
+ {
+ int i;
+ // check cached clusters list
+ for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
+ if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
+ break;
+ if (i == ed->priv.server->pvs_numclusters)
+ {
+ sv.writeentitiestoclient_stats_culled_pvs++;
+ return;
+ }
+ }
+ }
+
+ // or not seen by random tracelines
+ if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
+ {
+ int samples =
+ s->number <= svs.maxclients
+ ? sv_cullentities_trace_samples_players.integer
+ :
+ s->specialvisibilityradius
+ ? sv_cullentities_trace_samples_extra.integer
+ : sv_cullentities_trace_samples.integer;
+ float enlarge = sv_cullentities_trace_enlarge.value;
+
+ if(samples > 0)
+ {
+ int eyeindex;
+ for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
+ if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+ break;
+ if(eyeindex < sv.writeentitiestoclient_numeyes)
+ svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
+ host.realtime + (
+ s->number <= svs.maxclients
+ ? sv_cullentities_trace_delay_players.value
+ : sv_cullentities_trace_delay.value
+ );
+ else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
+ {
+ sv.writeentitiestoclient_stats_culled_trace++;
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ // this just marks it for sending
+ // FIXME: it would be more efficient to send here, but the entity
+ // compressor isn't that flexible
+ sv.writeentitiestoclient_stats_visibleentities++;
+ sv.sententities[s->number] = sv.sententitiesmark;
+ }
+
+ #if MAX_LEVELNETWORKEYES > 0
+ #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
+ void SV_AddCameraEyes(void)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ int e, i, j, k;
+ prvm_edict_t *ed;
+ static int cameras[MAX_LEVELNETWORKEYES];
+ static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
+ static int eye_levels[MAX_CLIENTNETWORKEYES];
+ int n_cameras = 0;
+ vec3_t mi, ma;
+
+ for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
+ eye_levels[i] = 0;
+
+ // check line of sight to portal entities and add them to PVS
+ for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
+ {
+ if (!ed->priv.server->free)
+ {
+ if(PRVM_serveredictfunction(ed, camera_transform))
+ {
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = e;
+ PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
+ VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
+ VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
+ VectorClear(PRVM_G_VECTOR(OFS_PARM1));
+ prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
+ if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
+ {
+ VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
+ cameras[n_cameras] = e;
+ ++n_cameras;
+ if(n_cameras >= MAX_LEVELNETWORKEYES)
+ break;
+ }
+ }
+ }
+ }
+
+ if(!n_cameras)
+ return;
+
+ // i is loop counter, is reset to 0 when an eye got added
+ // j is camera index to check
+ for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
+ {
+ if(!cameras[j])
+ continue;
+ ed = PRVM_EDICT_NUM(cameras[j]);
+ VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
+ VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
+ for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
+ if(eye_levels[k] <= MAX_EYE_RECURSION)
+ {
+ if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
+ {
+ eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
+ VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
+ // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
+ sv.writeentitiestoclient_numeyes++;
+ cameras[j] = 0;
+ i = 0;
+ break;
+ }
+ }
+ }
+ }
+ #else
+ void SV_AddCameraEyes(void)
+ {
+ }
+ #endif
+
+ /*
+ =============
+ SV_CleanupEnts
+
+ =============
+ */
+ static void SV_CleanupEnts (void)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ int e;
+ prvm_edict_t *ent;
+
+ ent = PRVM_NEXT_EDICT(prog->edicts);
+ for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
+ PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
+ }
+
+ /*
+ ==================
+ SV_WriteClientdataToMessage
+
+ ==================
+ */
+ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ int bits;
+ int i;
+ prvm_edict_t *other;
+ int items;
+ vec3_t punchvector;
+ int viewzoom;
+ const char *s;
+ float *statsf = (float *)stats;
+ float gravity;
+
+ //
+ // send a damage message
+ //
+ if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
+ {
+ other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
+ MSG_WriteByte (msg, svc_damage);
+ MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
+ MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
+ for (i=0 ; i<3 ; i++)
- MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
++ sv.protocol->WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]));
+
+ PRVM_serveredictfloat(ent, dmg_take) = 0;
+ PRVM_serveredictfloat(ent, dmg_save) = 0;
+ }
+
+ //
+ // send the current viewpos offset from the view entity
+ //
+ SV_SetIdealPitch (); // how much to look up / down ideally
+
+ // a fixangle might get lost in a dropped packet. Oh well.
+ if(PRVM_serveredictfloat(ent, fixangle))
+ {
+ // angle fixing was requested by global thinking code...
+ // so store the current angles for later use
+ VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
+ host_client->fixangle_angles_set = true;
+
+ // and clear fixangle for the next frame
+ PRVM_serveredictfloat(ent, fixangle) = 0;
+ }
+
+ if (host_client->fixangle_angles_set)
+ {
+ MSG_WriteByte (msg, svc_setangle);
+ for (i=0 ; i < 3 ; i++)
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
++ sv.protocol->WriteAngle (msg, host_client->fixangle_angles[i]);
+ host_client->fixangle_angles_set = false;
+ }
+
+ // the runes are in serverflags, pack them into the items value, also pack
+ // in the items2 value for mission pack huds
+ // (used only in the mission packs, which do not use serverflags)
+ items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
+
+ VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
+
+ // cache weapon model name and index in client struct to save time
+ // (this search can be almost 1% of cpu time!)
+ s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
+ if (strcmp(s, client->weaponmodel))
+ {
+ strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
+ client->weaponmodelindex = SV_ModelIndex(s, 1);
+ }
+
+ viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
+ if (viewzoom == 0)
+ viewzoom = 255;
+
+ bits = 0;
+
+ if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
+ bits |= SU_ONGROUND;
+ if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
+ bits |= SU_INWATER;
+ if (PRVM_serveredictfloat(ent, idealpitch))
+ bits |= SU_IDEALPITCH;
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if (PRVM_serveredictvector(ent, punchangle)[i])
+ bits |= (SU_PUNCH1<<i);
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
++ if (sv.protocol != &protocol_netquake && sv.protocol != &protocol_quakedp && sv.protocol != &protocol_nehahramovie && sv.protocol != &protocol_nehahrabjp && sv.protocol != &protocol_nehahrabjp2 && sv.protocol != &protocol_nehahrabjp3)
+ if (punchvector[i])
+ bits |= (SU_PUNCHVEC1<<i);
+ if (PRVM_serveredictvector(ent, velocity)[i])
+ bits |= (SU_VELOCITY1<<i);
+ }
+
+ gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
+
+ memset(stats, 0, sizeof(int[MAX_CL_STATS]));
+ stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
+ stats[STAT_ITEMS] = items;
+ stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
+ stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
+ stats[STAT_WEAPON] = client->weaponmodelindex;
+ stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
+ stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
+ stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
+ stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
+ stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
+ stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
+ stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
+ stats[STAT_VIEWZOOM] = viewzoom;
+ stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
+ stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
+ // the QC bumps these itself by sending svc_'s, so we have to keep them
+ // zero or they'll be corrected by the engine
+ //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
+ //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
+
+ if(!sv_gameplayfix_customstats.integer)
+ {
+ statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
+ statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
+ statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
+ statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
+ statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
+ // movement settings for prediction
+ // note: these are not sent in protocols with lower MAX_CL_STATS limits
+ stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
+ | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
+ | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
+ | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
+ ;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
+ statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
+ statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
+ statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
+ statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
+ statsf[STAT_FRAGLIMIT] = fraglimit.value;
+ statsf[STAT_TIMELIMIT] = timelimit.value;
+ statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
+ statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
+ statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
+ statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
+ statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
+ statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
+ statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
+ statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
+ statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
+ statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
+ statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
+ statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
+ statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
+ statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
+ statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
+ statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
+ statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
+ statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
+ }
+
- if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
++ if (sv.protocol == &protocol_netquake || sv.protocol == &protocol_quakedp || sv.protocol == &protocol_nehahramovie || sv.protocol == &protocol_nehahrabjp || sv.protocol == &protocol_nehahrabjp2 || sv.protocol == &protocol_nehahrabjp3 || sv.protocol == &protocol_dpp1 || sv.protocol == &protocol_dpp2 || sv.protocol == &protocol_dpp3 || sv.protocol == &protocol_dpp4 || sv.protocol == &protocol_dpp5)
+ {
+ if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
+ bits |= SU_ITEMS;
+ if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
+ if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
+ bits |= SU_WEAPON;
+ // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
++ if (sv.protocol == &protocol_dpp2 || sv.protocol == &protocol_dpp3 || sv.protocol == &protocol_dpp4 || sv.protocol == &protocol_dpp5)
+ if (viewzoom != 255)
+ bits |= SU_VIEWZOOM;
+ }
+
+ if (bits >= 65536)
+ bits |= SU_EXTEND1;
+ if (bits >= 16777216)
+ bits |= SU_EXTEND2;
+
+ // send the data
+ MSG_WriteByte (msg, svc_clientdata);
+ MSG_WriteShort (msg, bits);
+ if (bits & SU_EXTEND1)
+ MSG_WriteByte(msg, bits >> 16);
+ if (bits & SU_EXTEND2)
+ MSG_WriteByte(msg, bits >> 24);
+
+ if (bits & SU_VIEWHEIGHT)
+ MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
+
+ if (bits & SU_IDEALPITCH)
+ MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if (bits & (SU_PUNCH1<<i))
+ {
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
++ if (sv.protocol == &protocol_netquake || sv.protocol == &protocol_quakedp || sv.protocol == &protocol_nehahramovie || sv.protocol == &protocol_nehahrabjp || sv.protocol == &protocol_nehahrabjp2 || sv.protocol == &protocol_nehahrabjp3)
+ MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
+ else
+ MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
+ }
+ if (bits & (SU_PUNCHVEC1<<i))
+ {
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
++ if (sv.protocol == &protocol_dpp1 || sv.protocol == &protocol_dpp2 || sv.protocol == &protocol_dpp3 || sv.protocol == &protocol_dpp4)
+ MSG_WriteCoord16i(msg, punchvector[i]);
+ else
+ MSG_WriteCoord32f(msg, punchvector[i]);
+ }
+ if (bits & (SU_VELOCITY1<<i))
+ {
- if (sv.protocol == PROTOCOL_DARKPLACES5)
++ if (sv.protocol == &protocol_netquake || sv.protocol == &protocol_netquake || sv.protocol == &protocol_nehahramovie || sv.protocol == &protocol_nehahrabjp || sv.protocol == &protocol_nehahrabjp2 || sv.protocol == &protocol_nehahrabjp3 || sv.protocol == &protocol_dpp1 || sv.protocol == &protocol_dpp2 || sv.protocol == &protocol_dpp3 || sv.protocol == &protocol_dpp4)
+ MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
+ else
+ MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
+ }
+ }
+
+ if (bits & SU_ITEMS)
+ MSG_WriteLong (msg, stats[STAT_ITEMS]);
+
- else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
++ if (sv.protocol == &protocol_dpp5)
+ {
+ if (bits & SU_WEAPONFRAME)
+ MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
+ if (bits & SU_ARMOR)
+ MSG_WriteShort (msg, stats[STAT_ARMOR]);
+ if (bits & SU_WEAPON)
+ MSG_WriteShort (msg, stats[STAT_WEAPON]);
+ MSG_WriteShort (msg, stats[STAT_HEALTH]);
+ MSG_WriteShort (msg, stats[STAT_AMMO]);
+ MSG_WriteShort (msg, stats[STAT_SHELLS]);
+ MSG_WriteShort (msg, stats[STAT_NAILS]);
+ MSG_WriteShort (msg, stats[STAT_ROCKETS]);
+ MSG_WriteShort (msg, stats[STAT_CELLS]);
+ MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
+ if (bits & SU_VIEWZOOM)
+ MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
+ }
- if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
++ else if (sv.protocol == &protocol_netquake || sv.protocol == &protocol_quakedp || sv.protocol == &protocol_nehahramovie || sv.protocol == &protocol_nehahrabjp || sv.protocol == &protocol_nehahrabjp2 || sv.protocol == &protocol_nehahrabjp3 || sv.protocol == &protocol_dpp1 || sv.protocol == &protocol_dpp2 || sv.protocol == &protocol_dpp3 || sv.protocol == &protocol_dpp4)
+ {
+ if (bits & SU_WEAPONFRAME)
+ MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
+ if (bits & SU_ARMOR)
+ MSG_WriteByte (msg, stats[STAT_ARMOR]);
+ if (bits & SU_WEAPON)
+ {
- if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
++ if (sv.protocol == &protocol_nehahrabjp || sv.protocol == &protocol_nehahrabjp2 || sv.protocol == &protocol_nehahrabjp3)
+ MSG_WriteShort (msg, stats[STAT_WEAPON]);
+ else
+ MSG_WriteByte (msg, stats[STAT_WEAPON]);
+ }
+ MSG_WriteShort (msg, stats[STAT_HEALTH]);
+ MSG_WriteByte (msg, stats[STAT_AMMO]);
+ MSG_WriteByte (msg, stats[STAT_SHELLS]);
+ MSG_WriteByte (msg, stats[STAT_NAILS]);
+ MSG_WriteByte (msg, stats[STAT_ROCKETS]);
+ MSG_WriteByte (msg, stats[STAT_CELLS]);
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
+ {
+ for (i = 0;i < 32;i++)
+ if (stats[STAT_ACTIVEWEAPON] & (1<<i))
+ break;
+ MSG_WriteByte (msg, i);
+ }
+ else
+ MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
+ if (bits & SU_VIEWZOOM)
+ {
- switch (sv.protocol)
++ if (sv.protocol == &protocol_dpp2 || sv.protocol == &protocol_dpp3 || sv.protocol == &protocol_dpp4)
+ MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
+ else
+ MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
+ }
+ }
+ }
+
+ void SV_FlushBroadcastMessages(void)
+ {
+ int i;
+ client_t *client;
+ if (sv.datagram.cursize <= 0)
+ return;
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+ {
+ if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
+ continue;
+ SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
+ client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
+ }
+ SZ_Clear(&sv.datagram);
+ }
+
+ static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
+ {
+ // scan the splitpoints to find out how many we can fit in
+ int numsegments, j, split;
+ if (!client->unreliablemsg_splitpoints)
+ return;
+ // always accept the first one if it's within 1024 bytes, this ensures
+ // that very big datagrams which are over the rate limit still get
+ // through, just to keep it working
+ for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
+ if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
+ break;
+ // the first segment gets an exemption from the rate limiting, otherwise
+ // it could get dropped consistently due to a low rate limit
+ if (numsegments == 1)
+ maxsize = maxsize2;
+ // some will fit, so add the ones that will fit
+ split = client->unreliablemsg_splitpoint[numsegments-1];
+ // note this discards ones that were accepted by the segments scan but
+ // can not fit, such as a really huge first one that will never ever
+ // fit in a packet...
+ if (msg->cursize + split <= maxsize)
+ SZ_Write(msg, client->unreliablemsg.data, split);
+ // remove the part we sent, keeping any remaining data
+ client->unreliablemsg.cursize -= split;
+ if (client->unreliablemsg.cursize > 0)
+ memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
+ // adjust remaining splitpoints
+ client->unreliablemsg_splitpoints -= numsegments;
+ for (j = 0;j < client->unreliablemsg_splitpoints;j++)
+ client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
+ }
+
+ /*
+ =======================
+ SV_SendClientDatagram
+ =======================
+ */
+ static void SV_SendClientDatagram (client_t *client)
+ {
+ int clientrate, maxrate, maxsize, maxsize2, downloadsize;
+ sizebuf_t msg;
+ int stats[MAX_CL_STATS];
+ static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
+ double timedelta;
+
+ // obey rate limit by limiting packet frequency if the packet size
+ // limiting fails
+ // (usually this is caused by reliable messages)
+ if (!NetConn_CanSend(client->netconnection))
+ return;
+
+ // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
+ maxrate = max(NET_MINRATE, sv_maxrate.integer);
+ if (sv_maxrate.integer != maxrate)
+ Cvar_SetValueQuick(&sv_maxrate, maxrate);
+
+ // clientrate determines the 'cleartime' of a packet
+ // (how long to wait before sending another, based on this packet's size)
+ clientrate = bound(NET_MINRATE, client->rate, maxrate);
+
- case PROTOCOL_QUAKEDP:
++ switch (sv.protocol->num)
+ {
+ case PROTOCOL_QUAKE:
- NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
+ case PROTOCOL_NEHAHRAMOVIE:
+ case PROTOCOL_NEHAHRABJP:
+ case PROTOCOL_NEHAHRABJP2:
+ case PROTOCOL_NEHAHRABJP3:
+ case PROTOCOL_QUAKEWORLD:
+ // no packet size limit support on Quake protocols because it just
+ // causes missing entities/effects
+ // packets are simply sent less often to obey the rate limit
+ maxsize = 1024;
+ maxsize2 = 1024;
+ break;
+ case PROTOCOL_DARKPLACES1:
+ case PROTOCOL_DARKPLACES2:
+ case PROTOCOL_DARKPLACES3:
+ case PROTOCOL_DARKPLACES4:
+ // no packet size limit support on DP1-4 protocols because they kick
+ // the client off if they overflow, and miss effects
+ // packets are simply sent less often to obey the rate limit
+ maxsize = sizeof(sv_sendclientdatagram_buf);
+ maxsize2 = sizeof(sv_sendclientdatagram_buf);
+ break;
+ default:
+ // DP5 and later protocols support packet size limiting which is a
+ // better method than limiting packet frequency as QW does
+ //
+ // at very low rates (or very small sys_ticrate) the packet size is
+ // not reduced below 128, but packets may be sent less often
+
+ // how long are bursts?
+ timedelta = host_client->rate_burstsize / (double)client->rate;
+
+ // how much of the burst do we keep reserved?
+ timedelta *= 1 - net_burstreserve.value;
+
+ // only try to use excess time
+ timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
+
+ // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
+ timedelta += sys_ticrate.value;
+
+ // note: packet overhead (not counted in maxsize) is 28 bytes
+ maxsize = (int)(clientrate * timedelta) - 28;
+
+ // put it in sound bounds
+ maxsize = bound(128, maxsize, 1400);
+ maxsize2 = 1400;
+
+ // csqc entities can easily exceed 128 bytes, so disable throttling in
+ // mods that use csqc (they are likely to use less bandwidth anyway)
+ if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
+ maxsize = maxsize2;
+
+ break;
+ }
+
+ if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer)
+ {
+ // for good singleplayer, send huge packets
+ maxsize = sizeof(sv_sendclientdatagram_buf);
+ maxsize2 = sizeof(sv_sendclientdatagram_buf);
+ // never limit frequency in singleplayer
+ clientrate = 1000000000;
+ }
+
+ // while downloading, limit entity updates to half the packet
+ // (any leftover space will be used for downloading)
+ if (host_client->download_file)
+ maxsize /= 2;
+
+ msg.data = sv_sendclientdatagram_buf;
+ msg.maxsize = sizeof(sv_sendclientdatagram_buf);
+ msg.cursize = 0;
+ msg.allowoverflow = false;
+
+ if (host_client->begun)
+ {
+ // the player is in the game
+ MSG_WriteByte (&msg, svc_time);
+ MSG_WriteFloat (&msg, sv.time);
+
+ // add the client specific data to the datagram
+ SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
+ // now update the stats[] array using any registered custom fields
+ VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
+ // set host_client->statsdeltabits
+ Protocol_UpdateClientStats (stats);
+
+ // add as many queued unreliable messages (effects) as we can fit
+ // limit effects to half of the remaining space
+ if (client->unreliablemsg.cursize)
+ SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
+
+ // now write as many entities as we can fit, and also sends stats
+ SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
+ }
+ else if (host.realtime > client->keepalivetime)
+ {
+ // the player isn't totally in the game yet
+ // send small keepalive messages if too much time has passed
+ // (may also be sending downloads)
+ client->keepalivetime = host.realtime + 5;
+ MSG_WriteChar (&msg, svc_nop);
+ }
+
+ // if a download is active, see if there is room to fit some download data
+ // in this packet
+ downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
+ if (host_client->download_file && host_client->download_started && downloadsize > 0)
+ {
+ fs_offset_t downloadstart;
+ unsigned char data[1400];
+ downloadstart = FS_Tell(host_client->download_file);
+ downloadsize = min(downloadsize, (int)sizeof(data));
+ downloadsize = FS_Read(host_client->download_file, data, downloadsize);
+ // note this sends empty messages if at the end of the file, which is
+ // necessary to keep the packet loss logic working
+ // (the last blocks may be lost and need to be re-sent, and that will
+ // only occur if the client acks the empty end messages, revealing
+ // a gap in the download progress, causing the last blocks to be
+ // sent again)
+ MSG_WriteChar (&msg, svc_downloaddata);
+ MSG_WriteLong (&msg, downloadstart);
+ MSG_WriteShort (&msg, downloadsize);
+ if (downloadsize > 0)
+ SZ_Write (&msg, data, downloadsize);
+ }
+
+ // reliable only if none is in progress
+ if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
+ SV_WriteDemoMessage(client, &(client->netconnection->message), false);
+ // unreliable
+ SV_WriteDemoMessage(client, &msg, false);
+
+ // send the datagram
- if (sv.protocol == PROTOCOL_QUAKEWORLD)
++ NetConn_Transmit (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
+ if (client->sendsignon == 1 && !client->netconnection->message.cursize)
+ client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
+ }
+
+ /*
+ =======================
+ SV_UpdateToReliableMessages
+ =======================
+ */
+ static void SV_UpdateToReliableMessages (void)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ int i, j;
+ client_t *client;
+ const char *name;
+ const char *model;
+ const char *skin;
+ int clientcamera;
+
+ // check for changes to be sent over the reliable streams
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ {
+ // update the host_client fields we care about according to the entity fields
+ host_client->edict = PRVM_EDICT_NUM(i+1);
+
+ // DP_SV_CLIENTNAME
+ name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
+ if (name == NULL)
+ name = "";
+ // always point the string back at host_client->name to keep it safe
+ //strlcpy (host_client->name, name, sizeof (host_client->name));
+ if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
+ strlcpy (host_client->name, name, sizeof (host_client->name));
+ SV_Name(i);
+
+ // DP_SV_CLIENTCOLORS
+ host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
+ if (host_client->old_colors != host_client->colors)
+ {
+ host_client->old_colors = host_client->colors;
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ }
+
+ // NEXUIZ_PLAYERMODEL
+ model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
+ if (model == NULL)
+ model = "";
+ // always point the string back at host_client->name to keep it safe
+ //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+ if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
+ strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+ PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
+
+ // NEXUIZ_PLAYERSKIN
+ skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
+ if (skin == NULL)
+ skin = "";
+ // always point the string back at host_client->name to keep it safe
+ //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+ if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
+ strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+ PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
+
+ // TODO: add an extension name for this [1/17/2008 Black]
+ clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
+ if (clientcamera > 0)
+ {
+ int oldclientcamera = host_client->clientcamera;
+ if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
+ clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
+ host_client->clientcamera = clientcamera;
+
+ if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
+ {
+ MSG_WriteByte(&host_client->netconnection->message, svc_setview);
+ MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
+ }
+ }
+
+ // frags
+ host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
+ if(!host_client->begun && host_client->netconnection)
+ host_client->frags = -666;
+ if (host_client->old_frags != host_client->frags)
+ {
+ host_client->old_frags = host_client->frags;
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
+ }
+ }
+
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
+ if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
+ SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
+
+ SZ_Clear (&sv.reliable_datagram);
+ }
+
+
+ /*
+ =======================
+ SV_SendClientMessages
+ =======================
+ */
+ void SV_SendClientMessages(void)
+ {
+ int i, prepared = false;
+
++ if (sv.protocol == &protocol_quakeworld)
+ Sys_Error("SV_SendClientMessages: no quakeworld support\n");
+
+ SV_FlushBroadcastMessages();
+
+ // update frags, names, etc
+ SV_UpdateToReliableMessages();
+
+ // build individual updates
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ {
+ if (!host_client->active)
+ continue;
+ if (!host_client->netconnection)
+ continue;
+
+ if (host_client->netconnection->message.overflowed)
+ {
+ SV_DropClient (true); // if the message couldn't send, kick off
+ continue;
+ }
+
+ if (!prepared)
+ {
+ prepared = true;
+ // only prepare entities once per frame
+ SV_PrepareEntitiesForSending();
+ }
+ SV_SendClientDatagram(host_client);
+ }
+
+ // clear muzzle flashes
+ SV_CleanupEnts();
+ }