else
{
fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT);
- if (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0 && !fullbright)
- {
- colorscale *= r_ambient.value * (2.0f / 128.0f);
- fullbright = true;
- }
if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT))
{
// 128-224 are backwards ranges
}
else
tint[0] = tint[1] = tint[2] = 1;
- if (r_shadow_realtime_world.integer)
+ if (r_shadow_realtime_world.integer && !fullbright)
VectorScale(tint, r_shadow_realtime_world_lightmaps.value, tint);
colorscale *= ifog;
if (fullbright)
-n darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
-n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
+d darkplaces: figure out why fullbrights are black on models (romi)
+0 darkplaces: add support for .float corona and corona_radius to control corona intensity and radius on dlights (Electro)
+0 darkplaces: add "skin" and "pflags" parsing to light entity loader in rtlights mode (Electro)
+0 darkplaces: fix the mouse move when console is raised, probably by ignoring the first move after console raise (mashakos)
+0 darkplaces: optimize Collision_TraceBrushBrush to compare enterfrac changes to realfraction and skip out if further, also leavefrac changes to skip out (Vic)
+0 darkplaces: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic)
+0 darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot)
+0 darkplaces: corona on your own muzzleflash is annoying when looking down because it can be seen (flum)
0 darkplaces: add procedural ripple distortion texture of some sort for use with envmap reflections (FrikaC)
0 darkplaces: fix q3bsp fogging (Sajt)
0 darkplaces: add fov to menu