if(cmd == "mv_download") {
Cmd_MapVote_MapDownload(argc);
}
- else if(cmd == "settemp") {
- cvar_clientsettemp(argv(1), argv(2));
- }
else if(cmd == "scoreboard_columns_set") {
Cmd_HUD_SetFields(argc);
}
return i;
}
+
void DrawDebugModel()
{
if(time - floor(time) > 0.5)
return;
}
+
+ case "scoreboard_columns_set":
+ {
+ Cmd_HUD_SetFields(argc); // todo update this function
+
+ return;
+ }
+
+ case "scoreboard_columns_help":
+ {
+ Cmd_HUD_Help(argc); // todo update this function
+
+ return;
+ }
}
return;
}
{
case GC_REQUEST_COMMAND:
{
-
+ if((argv(1) == "restore") && (argc == 3))
+ {
+ float i = cvar_clientsettemp_restore();
+
+ if(i)
+ print("Restored ", ftos(i), " temporary cvar settings to their original values.\n");
+ else
+ print("Nothing to restore.\n");
+ }
+ else
+ {
+ if(cvar_clientsettemp(argv(1), argv(2)))
+ print("Creating new settemp tracker for ", argv(1), " and setting it to \"", argv(2), "\" temporarily.\n");
+ else
+ print("Already had a tracker for ", argv(1), ", updating it to \"", argv(2), "\".\n");
+ }
+
return;
}
default:
case GC_REQUEST_USAGE:
{
- print("\nUsage:^3 cl_cmd \n");
- print(" No arguments required.\n");
+ print("\nUsage:^3 cl_cmd settemp <cvar> | [restore]\n");
+ print(" Where 'cvar' is the cvar plus arguments to send to the server,\n");
+ print(" or 'restore' allows you to restore all of the original temporary cvar values.\n");
return;
}
}
CLIENT_COMMAND("blurtest", GameCommand_blurtest(request), "Feature for testing blur postprocessing") \
CLIENT_COMMAND("hud", GameCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \
CLIENT_COMMAND("sendcvar", GameCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \
- CLIENT_COMMAND("settemp", GameCommand_settemp(request, arguments), "Temporarily set a value to a cvar which will be cleared next match") \
+ CLIENT_COMMAND("settemp", GameCommand_settemp(request, arguments), "Temporarily set a value to a cvar which is restored by command or end of each match") \
/* nothing */
void GameCommand_macro_help()