void waypoint_spawnforitem(entity e);
void waypoint_spawnforitem_force(entity e, vector org);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir, entity tracetest_ent);
+void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent);
void waypoint_spawn_fromeditor(entity pl);
entity waypoint_spawn(vector m1, vector m2, float f);
void waypoint_unreachable(entity pl);
e.nearestwaypointtimeout = -1;
}
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir, entity tracetest_ent)
+void waypoint_spawnforteleporter_wz(entity e, vector src, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent)
{
// warpzones with oblique warp plane rely on down_dir to snap waypoints
// to the ground without leaving the warp plane
// warpzones with horizontal warp plane (down_dir.x == -1) generate
// destination waypoint snapped to the ground (leaving warpzone), source
// waypoint in the center of the warp plane
- if(down_dir.x != -1)
- org = waypoint_fixorigin_down_dir(org, tracetest_ent, down_dir);
- if(down_dir.x == -1)
- down_dir = '0 0 -1';
- destination = waypoint_fixorigin_down_dir(destination, tracetest_ent, down_dir);
- waypoint_spawnforteleporter_boxes(e, WAYPOINTFLAG_TELEPORT, org, org, destination, destination, timetaken);
+
+ // snap to the ground only if source warpzone isn't horizontal
+ if(down_dir_src.x != -1)
+ src = waypoint_fixorigin_down_dir(src, tracetest_ent, down_dir_src);
+ if(down_dir_dest.x == -1) // horizontal
+ down_dir_dest = '0 0 -1'; // change to vertical
+ destination = waypoint_fixorigin_down_dir(destination, tracetest_ent, down_dir_dest);
+
+ waypoint_spawnforteleporter_boxes(e, WAYPOINTFLAG_TELEPORT, src, src, destination, destination, timetaken);
}
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent)
void waypoint_spawnforitem_force(entity e, vector org);
void waypoint_spawnforitem(entity e);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir, entity tracetest_ent);
+void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent);
void botframe_showwaypointlinks();
float waypoint_loadall();
void waypoint_spawnforitem(entity e) { }
void waypoint_spawnforitem_force(entity e, vector org) { }
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent) { }
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir, entity tracetest_ent) { }
+void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent) { }
void waypoint_spawn_fromeditor(entity pl) { }
entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
#endif
makevectors(e.warpzone_angles);
src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
+ vector down_dir_src = -v_up;
+
makevectors(e.enemy.warpzone_angles);
dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
+ vector down_dir_dest = -v_up;
+
+ waypoint_spawnforteleporter_wz(e, src, dst, 0, down_dir_src, down_dir_dest, tracetest_ent);
}
delete(tracetest_ent);
}