REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch");
REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name");
REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
+REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
float cvar_cl_newusekeysupported;
REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
*/
-// cvar_cl_allow_uidtracking is handled specially on the server
-#ifdef CSQC
-REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
-#endif
REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");
GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
-
// fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
if (f > 0)
{