self.weaponentity = spawn();
self.weaponentity.owner = self;
self.weaponentity.team = self.team;
+ self.weaponentity.solid = SOLID_NOT;
self.weaponentity.owner = self.weaponentity.realowner = self;
self.weaponentity.movetype = MOVETYPE_NOCLIP;
setmodel(self.weaponentity, "models/turrets/ewheel-gun1.md3");
self.weaponentity = spawn();
self.weaponentity.movetype = MOVETYPE_NOCLIP;
self.weaponentity.team = self.team;
+ self.weaponentity.solid = SOLID_NOT;
self.weaponentity.owner = self.weaponentity.realowner = self;
setmodel(self.weaponentity, "models/weapons/v_seeker.md3");
setattachment(self.weaponentity, self, "bip01 r hand");