me.TD(me, 1, 1.2, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"),
_("HUD moves around following player's movement")));
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt")));
- me.TR(me);
- me.TR(me);
- me.TDempty(me, 0.5);
- me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
+
+ me.gotoRC(me, me.rows - 1, 0); me.setFirstColumn(me, me.currentColumn);
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
e.onClick = HUDSetup_Check_Gamestatus;
e.onClickEntity = me;
// TODO: show hud config name with text here