(87.989571 -891.969116 -768.174316)
(133.998917 -1014.997314 0.000000)
-(If you want to print this out for yourself, print out the coordinates of the
-winding_t "w" parameter right after the ChopWindingInPlace() call in
-CreateBrushWindings() in brush.c.)
+(If you want to print this out for yourself, use winding_logging.patch.)
The same vertices after the bugfix have the following coordinates:
--- /dev/null
+Index: tools/quake3/q3map2/brush.c
+===================================================================
+--- tools/quake3/q3map2/brush.c (revision 371)
++++ tools/quake3/q3map2/brush.c (working copy)
+@@ -356,17 +356,29 @@
+ winding_t *w;
+ side_t *side;
+ plane_t *plane;
++
++ static int brushord = -1;
++ brushord++;
++
++ Sys_Printf("In CreateBrushWindings() for brush %i\n", brushord);
+
+-
+ /* walk the list of brush sides */
+ for( i = 0; i < brush->numsides; i++ )
+ {
++ Sys_Printf(" Handling side %i on the brush\n", i);
++
+ /* get side and plane */
+ side = &brush->sides[ i ];
+ plane = &mapplanes[ side->planenum ];
+
+ /* make huge winding */
+ w = BaseWindingForPlane( plane->normal, plane->dist );
++
++ Sys_Printf(" Before clipping we have:\n");
++ int z;
++ for (z = 0; z < w->numpoints; z++) {
++ Sys_Printf(" (%.8f %.8f %.8f)\n", w->p[z][0], w->p[z][1], w->p[z][2]);
++ }
+
+ /* walk the list of brush sides */
+ for( j = 0; j < brush->numsides && w != NULL; j++ )
+@@ -379,6 +391,11 @@
+ continue;
+ plane = &mapplanes[ brush->sides[ j ].planenum ^ 1 ];
+ ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); // CLIP_EPSILON );
++
++ Sys_Printf(" After clipping w/ side %i we have:\n", j);
++ for (z = 0; z < w->numpoints; z++) {
++ Sys_Printf(" (%.8f %.8f %.8f)\n", w->p[z][0], w->p[z][1], w->p[z][2]);
++ }
+
+ /* ydnar: fix broken windings that would generate trifans */
+ FixWinding( w );
+Index: tools/quake3/q3map2/map.c
+===================================================================
+--- tools/quake3/q3map2/map.c (revision 371)
++++ tools/quake3/q3map2/map.c (working copy)
+@@ -803,7 +803,11 @@
+ char shader[ MAX_QPATH ];
+ int flags;
+
++ static int brushord = -1;
++ brushord++;
+
++ Sys_Printf("In ParseRawBrush() for brush %i\n", brushord);
++
+ /* initial setup */
+ buildBrush->numsides = 0;
+ buildBrush->detail = qfalse;
+@@ -812,9 +816,12 @@
+ if( g_bBrushPrimit == BPRIMIT_NEWBRUSHES )
+ MatchToken( "{" );
+
++ int sideord = -1;
++
+ /* parse sides */
+ while( 1 )
+ {
++ sideord++;
+ if( !GetToken( qtrue ) )
+ break;
+ if( !strcmp( token, "}" ) )
+@@ -917,6 +924,10 @@
+ }
+
+ /* find the plane number */
++ Sys_Printf(" Side %i:\n", sideord);
++ Sys_Printf(" (%f %f %f)\n", planePoints[0][0], planePoints[0][1], planePoints[0][2]);
++ Sys_Printf(" (%f %f %f)\n", planePoints[1][0], planePoints[1][1], planePoints[1][2]);
++ Sys_Printf(" (%f %f %f)\n", planePoints[2][0], planePoints[2][1], planePoints[2][2]);
+ planenum = MapPlaneFromPoints( planePoints );
+ side->planenum = planenum;
+
SOLUTION TO PROBLEM:
====================
-None yet. The problem is likely caused by sloppy math operations (significant
-loss of precision).
+It was discovered that BaseWindingForPlane() in polylib.c did some sloppy
+mathematics with significant loss of precision. Those problems have been
+addressed in commit revision 371.
+
+
+POSSIBLE SIDE EFFECTS:
+======================
+
+Great care was taken to preserve the exact behavior of the original
+BaseWindingForPlane() function except for the loss of precision. Therefore
+no negative side effects should be seen. In fact performance may be
+increased.
+
+
+IN-DEPTH DISCUSSION:
+====================
+
+Turns out that the problem is very similar to the original disappearing_sliver
+regression test. You should read that README.txt to familiarize yourself
+with the situation.
+
+The thing we need to look at is side 0 of brush 0, if you applied
+winding_logging.patch from disappearing_sliver regression test:
+
+ In ParseRawBrush() for brush 0
+ Side 0:
+ (6784.000000 16241.000000 -1722.000000)
+ (6144.000000 16083.000000 -1443.000000)
+ (6144.000000 16122.000000 -1424.000000)
+
+That is the exact plane defninition of our problem sliver, and in fact those
+are also the correct points for the actual vertices of the triangle.
+
+Now the results of the winding for this surface after all the clipping takes
+place:
+
+ (6784.12500000 16241.02343750 -1722.06250000)
+ (6144.00000000 16082.99218750 -1443.00781250)
+ (6144.00000000 16122.00000000 -1424.00390625)
+
+As you can see, 6784.12500000 is more than epsilon distance (0.1) away from
+the correct point. This is a big problem.
+
+After we apply the fix committed in revision 371, the result after clipping
+is this:
+
+ (6784.06250000 16241.01171875 -1722.03515625)
+ (6144.00000000 16082.99609375 -1443.00781250)
+ (6144.00000000 16122.00000000 -1424.00585938)
+
+As you can see, all points but one have an increase in accuracy. This is
+still not accurate enough in my opinion, but is a step in the right direction.
--- /dev/null
+DESCRIPTION OF PROBLEM:
+=======================
+
+The example map, maps/disappearing_sliver3.map, contains an example of this
+bug. The triangle sliver surface in the middle of the room is not rendered
+in the final BSP.
+
+To trigger the bug, compile the map; you don't need -vis or -light. Only
+-bsp (the first q3map2 stage) is necessary to trigger the bug. The only
+entities in the map are a light and a info_player_deathmatch, so the map will
+compile for any Q3 mod.
+
+
+SOLUTION TO PROBLEM:
+====================
+
+None yet. Probably due to sloppy math code.
--- /dev/null
+{
+"classname" "worldspawn"
+{
+( 6144 16122 -2048 ) ( 6144 16083 -2048 ) ( 6784 16241 -2048 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 134217728 0 0
+( 6144 16122 -1424 ) ( 6144 16122 -2048 ) ( 6784 16241 -1722 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
+( 6144 16083 -1443 ) ( 6144 16083 -2048 ) ( 6144 16122 -1424 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
+( 6784 16241 -1722 ) ( 6784 16241 -2048 ) ( 6144 16083 -1443 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
+( 6784 16241 -1722 ) ( 6144 16083 -1443 ) ( 6144 16122 -1424 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
+}
+{
+( 6160 16432 -2240 ) ( 6048 16432 -2240 ) ( 6048 15936 -2240 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6128 15936 -1376 ) ( 6128 16432 -1376 ) ( 6240 16432 -1376 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6032 15936 160 ) ( 6144 15936 160 ) ( 6144 15936 -3552 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 15936 -512 ) ( 6144 16432 -512 ) ( 6144 16432 -4224 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
+( 6112 16896 160 ) ( 6000 16896 160 ) ( 6000 16896 -3552 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6136 16424 168 ) ( 6136 15928 168 ) ( 6136 15928 -3544 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+}
+{
+( 6144 16672 -2240 ) ( 6136 16672 -2240 ) ( 6136 16176 -2240 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6136 16192 -1376 ) ( 6136 16688 -1376 ) ( 6144 16688 -1376 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6136 15936 -1280 ) ( 6144 15936 -1280 ) ( 6144 15936 -1760 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6792 16160 -1296 ) ( 6792 16656 -1296 ) ( 6792 16656 -1776 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 16896 -1312 ) ( 6136 16896 -1312 ) ( 6136 16896 -1792 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 16672 -1968 ) ( 6784 16176 -1968 ) ( 6784 16176 -2448 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
+}
+{
+( 6784 15936 -2240 ) ( 6144 15936 -2240 ) ( 6144 15880 -2240 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 15880 -1376 ) ( 6144 15936 -1376 ) ( 6784 15936 -1376 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 15928 -896 ) ( 6784 15928 -896 ) ( 6784 15928 -2048 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 15880 -1568 ) ( 6784 15936 -1568 ) ( 6784 15936 -2720 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 15936 -896 ) ( 6144 15936 -896 ) ( 6144 15936 -2048 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
+( 6144 15936 -1568 ) ( 6144 15880 -1568 ) ( 6144 15880 -2720 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+}
+{
+( 6784 16960 -2240 ) ( 6144 16960 -2240 ) ( 6144 16896 -2240 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 16896 -1376 ) ( 6144 16960 -1376 ) ( 6784 16960 -1376 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 16896 -896 ) ( 6784 16896 -896 ) ( 6784 16896 -2048 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
+( 6784 16896 -1568 ) ( 6784 16960 -1568 ) ( 6784 16960 -2720 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 16904 -896 ) ( 6144 16904 -896 ) ( 6144 16904 -2048 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 16960 -1568 ) ( 6144 16896 -1568 ) ( 6144 16896 -2720 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+}
+{
+( 6784 16896 -1376 ) ( 6144 16896 -1376 ) ( 6144 16536 -1376 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
+( 6144 16552 -1368 ) ( 6144 16912 -1368 ) ( 6784 16912 -1368 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 15936 -1224 ) ( 6784 15936 -1224 ) ( 6784 15936 -1336 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 16536 -1264 ) ( 6784 16896 -1264 ) ( 6784 16896 -1376 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 16896 -1264 ) ( 6144 16896 -1264 ) ( 6144 16896 -1376 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 16896 -1264 ) ( 6144 16536 -1264 ) ( 6144 16536 -1376 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+}
+{
+( 6784 16584 -2248 ) ( 6144 16584 -2248 ) ( 6144 15976 -2248 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 15936 -2240 ) ( 6144 16544 -2240 ) ( 6784 16544 -2240 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
+( 6144 15936 -2240 ) ( 6784 15936 -2240 ) ( 6784 15936 -2568 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 15936 -2240 ) ( 6784 16544 -2240 ) ( 6784 16544 -2568 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6784 16896 -2240 ) ( 6144 16896 -2240 ) ( 6144 16896 -2568 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+( 6144 16544 -2240 ) ( 6144 15936 -2240 ) ( 6144 15936 -2568 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
+}
+}
+{
+"angle" "180"
+"origin" "6432 16168 -2144"
+"classname" "info_player_deathmatch"
+}
+{
+"light" "1000"
+"origin" "6504 16160 -2152"
+"classname" "light"
+}