if(self.status_teamhealing > 1) // if we are teamhealing, there's nothing to do from here on
return;
- if not(self.swallow_progress_prey) // when a bot is being swallowed, he will try to swallow the enemy back in defense, forgetting about fear
+ // when a bot is being swallowed, he will try to swallow the enemy back in defense, forgetting about fear
+ if not(self.swallow_progress_prey * 10 >= 10 - skill) // 10 skill steps
{
if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;