This is referring to "surfaceparm skip".
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11617
d7cf8633-e32d-0410-b094-
e92efae38249
shader.surfaceparms |= Q3SURFACEPARM_POINTLIGHT;
else if (!strcasecmp(parameter[1], "antiportal"))
shader.surfaceparms |= Q3SURFACEPARM_ANTIPORTAL;
+ else if (!strcasecmp(parameter[1], "skip"))
+ ; // shader.surfaceparms |= Q3SURFACEPARM_SKIP; FIXME we don't have enough #defines for this any more, and the engine doesn't need this one anyway
else
{
// try custom surfaceparms