]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Added new cvar player ammo start (bullets, rockets, cells) and deleted Sleuth skill...
authorLegendaryGuard <rootuser999@gmail.com>
Mon, 5 Apr 2021 21:59:29 +0000 (23:59 +0200)
committerLegendaryGuard <rootuser999@gmail.com>
Mon, 5 Apr 2021 21:59:29 +0000 (23:59 +0200)
gamemodes-server.cfg
qcsrc/common/gamemodes/gamemode/mmm/sv_mmm.qc

index f19b435f06baf1afc1361b14e6b6dc3c43c54c3d..ee64d57fde85498f3c82cd6c3037b6324561bde2 100644 (file)
@@ -585,4 +585,5 @@ set g_mmm_karma_bantime 1800 "number of seconds to ban someone with very low kar
 set g_mmm_karma_damageactive 1 "enable karma damage rule. If a player's karma is low, they will not do as much damage as a player who has high or full karma"
 set g_mmm_karma_damagepunishmentdeal 20 "punishment damage points when player kills an ally"
 set g_mmm_karma_severity 0.25 "how severe karma is to decrease karma points to the players [0.1 - 1.0]"
-set g_mmm_reward_sleuth 1 "give a point to all sleuth players if investigated corpses"
\ No newline at end of file
+set g_mmm_reward_sleuth 1 "give a point to all sleuth players if investigated corpses"
+set g_mmm_playerammobrcstartquantity 20 "how many ammo (bullets, rockets, cells) a player can have each time round starts"
\ No newline at end of file
index 243c636f14fd44851e5d451221ea7f3134425c82..97acb853669acbd02937a54b76918d6e93dfe923 100644 (file)
@@ -16,6 +16,7 @@ float autocvar_g_mmm_karma_bantime = 1800; //karma ban seconds
 bool autocvar_g_mmm_karma_damageactive = true; //LegendGuard sets Karma damage setting if active 20-03-2021
 float autocvar_g_mmm_karma_severity = 0.25;
 float autocvar_g_mmm_karma_damagepunishmentdeal = 20; //LegendGuard sets Karma punishment damage setting if player kills an ally 28-03-2021
+int autocvar_g_mmm_playerammobrcstartquantity = 20;
 // Sleuth is a created team, this team is added inside Civilians team
 
 void mmm_FakeTimeLimit(entity e, float t)
@@ -335,10 +336,9 @@ void mmm_RoundStart()
 
                if(it.mmm_status == MMM_STATUS_CIVILIAN)
                {
-                       SetResource(it, RES_SHELLS, 10);
-                       SetResource(it, RES_BULLETS, 20);
-                       SetResource(it, RES_ROCKETS, 10);
-                       SetResource(it, RES_CELLS, 10);
+                       SetResource(it, RES_BULLETS, autocvar_g_mmm_playerammobrcstartquantity);
+                       SetResource(it, RES_ROCKETS, autocvar_g_mmm_playerammobrcstartquantity);
+                       SetResource(it, RES_CELLS, autocvar_g_mmm_playerammobrcstartquantity);
                        if (it.karmapoints <= totalmeankarma)
                        {
                                centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
@@ -352,10 +352,9 @@ void mmm_RoundStart()
                }
                else if(it.mmm_status == MMM_STATUS_MURDERER)
                {
-                       SetResource(it, RES_SHELLS, 10);
-                       SetResource(it, RES_BULLETS, 20);
-                       SetResource(it, RES_ROCKETS, 10);
-                       SetResource(it, RES_CELLS, 10);
+                       SetResource(it, RES_BULLETS, autocvar_g_mmm_playerammobrcstartquantity);
+                       SetResource(it, RES_ROCKETS, autocvar_g_mmm_playerammobrcstartquantity);
+                       SetResource(it, RES_CELLS, autocvar_g_mmm_playerammobrcstartquantity);
                        if (it.karmapoints <= totalmeankarma)
                        {
                                centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
@@ -626,52 +625,49 @@ MUTATOR_HOOKFUNCTION(mmm, Damage_Calculate)
                }
        }
 
-       //SLEUTH CORPSE DETECTION SKILL 21-03-2021
-       if (attacker.mmm_status == MMM_STATUS_SLEUTH)
+       //CORPSE DETECTION SKILL 21-03-2021
+       if(IS_DEAD(target))
        {
-               if(IS_DEAD(target))
+               //Shockwave weapon as radar gun to check the corpses 22-03-2021
+               if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE))
                {
-                       //Shockwave weapon as radar gun to check the corpses 22-03-2021
-                       if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE))
+                       if (target.killedwithweapon == "")
+                               target.killedwithweapon = "UNKNOWN CAUSE";
+                       
+                       if (target.activekillerrole != true)
                        {
-                               if (target.killedwithweapon == "")
-                                       target.killedwithweapon = "UNKNOWN CAUSE";
-                               
-                               if (target.activekillerrole != true)
-                               {
-                                       target.killerrole = "";
-                                       target.activekillerrole = false;
-                               }
+                               target.killerrole = "";
+                               target.activekillerrole = false;
+                       }
 
-                               string killedbyphrase = strcat("\n^3Killed by:^7 ", target.whokilled, target.killerrole); 
-                               string wepkilledphrase = strcat("\n^3Cause:^7 ", target.killedwithweapon);
-                               if (target.whokilled == "")
-                               {
-                                       killedbyphrase = "";
-                                       if (target.killedwithweapon == "")
-                                               wepkilledphrase = "\n^3Cause:^7 UNKNOWN CAUSE";
-                               }
+                       string killedbyphrase = strcat("\n^3Killed by:^7 ", target.whokilled, target.killerrole); 
+                       string wepkilledphrase = strcat("\n^3Cause:^7 ", target.killedwithweapon);
+                       if (target.whokilled == "")
+                       {
+                               killedbyphrase = "";
+                               if (target.killedwithweapon == "")
+                                       wepkilledphrase = "\n^3Cause:^7 UNKNOWN CAUSE";
+                       }
 
-                               damage = 0;
-                               force = '0 0 0';
-                               if (target.mmm_status == MMM_STATUS_CIVILIAN)
-                               {
-                                       //try to add centerprint message for chat privately if possible
-                                       corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^2Civilian", killedbyphrase, wepkilledphrase);
-                                       centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^2Civilian\n", "^1Killed by^3:^7 ", target.whokilled)));
-                               }
-                               else if (target.mmm_status == MMM_STATUS_MURDERER)
-                               {
-                                       corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^1Murderer", killedbyphrase, wepkilledphrase);
-                                       centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^1Murderer\n", "^1Killed by^3:^7 ", target.whokilled)));
-                               }
-                               else if (target.mmm_status == MMM_STATUS_SLEUTH)
-                               {
-                                       corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^4Sleuth", killedbyphrase, wepkilledphrase);
-                                       centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^4Sleuth\n", "^1Killed by^3:^7 ", target.whokilled)));
-                               }
-                               attacker.investigated = true;
+                       damage = 0;
+                       force = '0 0 0';
+                       if (target.mmm_status == MMM_STATUS_CIVILIAN)
+                       {
+                               //try to add centerprint message for chat privately if possible
+                               corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^2Civilian", killedbyphrase, wepkilledphrase);
+                               centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^2Civilian\n", "^1Killed by^3:^7 ", target.whokilled)));
+                       }
+                       else if (target.mmm_status == MMM_STATUS_MURDERER)
+                       {
+                               corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^1Murderer", killedbyphrase, wepkilledphrase);
+                               centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^1Murderer\n", "^1Killed by^3:^7 ", target.whokilled)));
+                       }
+                       else if (target.mmm_status == MMM_STATUS_SLEUTH)
+                       {
+                               corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^4Sleuth", killedbyphrase, wepkilledphrase);
+                               centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^4Sleuth\n", "^1Killed by^3:^7 ", target.whokilled)));
                        }
+                       attacker.investigated = true;
                }
        }