r_refdef.worldmodel->Draw(r_refdef.worldentity);
R_TimeReport("world");
}
-
- R_DrawLightningBeams();
- R_TimeReport("lightning");
-
- R_DrawParticles();
- R_TimeReport("particles");
-
- R_DrawExplosions();
- R_TimeReport("explosions");
}
// don't let sound skip if going slow
GL_ShowTrisColor(0.1, 0, 0, 1);
+ if (cl.csqc_vidvars.drawworld)
+ {
+ R_DrawLightningBeams();
+ R_TimeReport("lightning");
+
+ R_DrawParticles();
+ R_TimeReport("particles");
+
+ R_DrawExplosions();
+ R_TimeReport("explosions");
+ }
+
R_MeshQueue_RenderTransparent();
R_TimeReport("drawtrans");