h1. Bot
+h2. General behaviour
+h3. Goals
+
h2. Pathfinding
+h3. Goals
+
+* Plan A - Grid based
+
+* Plan B - Waypoints based
+** Cached waypoint links
+
+* A* based
+
+* Cached nodes _(applies to both plans)_
+** This means that most of map discovery or waypoint creation will be done offline
h2. Navigation
+h3. Goals
+
+* Steering behaviour
+
+* Swimming
+** Support getting out of water
+** Float in the same place if until a path is found
+** Eventually support navigation under water as long as the pathfinder supports it too
-h2. Reasoning
+* Able to get out of lava, acid, etc
+** Ideally it should request quickly a new path to the pathfinder, instead of improvising on the movement code
+
+* Never, ever, get stuck in the same place. Wander around if there nothing better to do.
+
+* Able to rocket-jump _(as a last resource measure, when they're thrown into space void)_
+
+* Plan A - Waypoint based
+** Avoid path congestion _(this happens when more than one bot on the same team are traveling over the same path)_
+
+* Filter insanely quick movements (aka shaking)
h2. Talking
+h3. Goals
+
+
+h2. Aiming
+
+h3. Goals
-h2. Misc
+h2. Coding guidelines
h2. Links