]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix int and bool STATs working as float STATs
authorterencehill <piuntn@gmail.com>
Fri, 6 Sep 2024 15:14:24 +0000 (17:14 +0200)
committerterencehill <piuntn@gmail.com>
Fri, 6 Sep 2024 15:14:24 +0000 (17:14 +0200)
qcsrc/common/stats.qh
qcsrc/lib/stats.qh

index 9b4394e45a62f1d0a2851555945521740c7c8e71..7783fa97e47e163a57a5a6997c2db376cdabf475 100644 (file)
@@ -68,7 +68,7 @@ REGISTER_STAT(PL_MAX, vector)
 REGISTER_STAT(PL_CROUCH_MAX, vector)
 
 // networked bitflag for game objective display (modicons)
-REGISTER_STAT(OBJECTIVE_STATUS, int)
+REGISTER_STAT_INT(OBJECTIVE_STATUS, int)
 #ifdef SVQC
 SPECTATE_COPYFIELD(_STAT(OBJECTIVE_STATUS))
 #endif
@@ -89,51 +89,51 @@ int timeout_status; // (values: 0, 1, 2) contains whether a timeout is not activ
 #define autocvar_timelimit_override cvar("timelimit_override")
 #endif
 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
-REGISTER_STAT(GAME_STOPPED, int, game_stopped)
+REGISTER_STAT_INT(GAME_STOPPED, int, game_stopped)
 REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
 /** arc heat in [0,1] */
-REGISTER_STAT(PRESSED_KEYS, int)
-REGISTER_STAT(FUEL, int)
+REGISTER_STAT_INT(PRESSED_KEYS, int)
+REGISTER_STAT_INT(FUEL, int)
 /** compressShotOrigin */
-REGISTER_STAT(SHOTORG, int)
+REGISTER_STAT_INT(SHOTORG, int)
 REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
 REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit)
 
 REGISTER_STAT(LAST_PICKUP, float)
-REGISTER_STAT(HUD, int)
+REGISTER_STAT_INT(HUD, int)
 REGISTER_STAT(HIT_TIME, float)
-REGISTER_STAT(HITSOUND_DAMAGE_DEALT_TOTAL, int)
+REGISTER_STAT_INT(HITSOUND_DAMAGE_DEALT_TOTAL, int)
 REGISTER_STAT(TYPEHIT_TIME, float)
 REGISTER_STAT(AIR_FINISHED, float)
-REGISTER_STAT(VEHICLESTAT_HEALTH, int)
-REGISTER_STAT(VEHICLESTAT_SHIELD, int)
-REGISTER_STAT(VEHICLESTAT_ENERGY, int)
-REGISTER_STAT(VEHICLESTAT_AMMO1, int)
-REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
-REGISTER_STAT(VEHICLESTAT_AMMO2, int)
-REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
-REGISTER_STAT(VEHICLESTAT_W2MODE, int)
+REGISTER_STAT_INT(VEHICLESTAT_HEALTH, int)
+REGISTER_STAT_INT(VEHICLESTAT_SHIELD, int)
+REGISTER_STAT_INT(VEHICLESTAT_ENERGY, int)
+REGISTER_STAT_INT(VEHICLESTAT_AMMO1, int)
+REGISTER_STAT_INT(VEHICLESTAT_RELOAD1, int)
+REGISTER_STAT_INT(VEHICLESTAT_AMMO2, int)
+REGISTER_STAT_INT(VEHICLESTAT_RELOAD2, int)
+REGISTER_STAT_INT(VEHICLESTAT_W2MODE, int)
 REGISTER_STAT(NADE_TIMER, float)
-REGISTER_STAT(SECRETS_TOTAL, int, secrets_total)
-REGISTER_STAT(SECRETS_FOUND, int, secrets_found)
+REGISTER_STAT_INT(SECRETS_TOTAL, int, secrets_total)
+REGISTER_STAT_INT(SECRETS_FOUND, int, secrets_found)
 REGISTER_STAT(RESPAWN_TIME, float)
 REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
-REGISTER_STAT(OVERTIMES, int, overtimes)
-REGISTER_STAT(TIMEOUT_STATUS, int, timeout_status)
-REGISTER_STAT(MONSTERS_TOTAL, int)
-REGISTER_STAT(MONSTERS_KILLED, int)
+REGISTER_STAT_INT(OVERTIMES, int, overtimes)
+REGISTER_STAT_INT(TIMEOUT_STATUS, int, timeout_status)
+REGISTER_STAT_INT(MONSTERS_TOTAL, int)
+REGISTER_STAT_INT(MONSTERS_KILLED, int)
 REGISTER_STAT(NADE_BONUS, float)
-REGISTER_STAT(NADE_BONUS_TYPE, int)
+REGISTER_STAT_INT(NADE_BONUS_TYPE, int)
 REGISTER_STAT(NADE_BONUS_SCORE, float)
 REGISTER_STAT(NADE_DARKNESS_TIME, float)
-REGISTER_STAT(PLASMA, int)
-REGISTER_STAT(FROZEN, int)
+REGISTER_STAT_INT(PLASMA, int)
+REGISTER_STAT_INT(FROZEN, int)
 REGISTER_STAT(REVIVE_PROGRESS, float)
-REGISTER_STAT(ROUNDLOST, int)
+REGISTER_STAT_INT(ROUNDLOST, int)
 REGISTER_STAT(CAPTURE_PROGRESS, float)
-REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
+REGISTER_STAT_INT(ITEMSTIME, int, autocvar_sv_itemstime)
 REGISTER_STAT(KILL_TIME, float)
-REGISTER_STAT(TKA_BALLSTATUS, int)
+REGISTER_STAT_INT(TKA_BALLSTATUS, int)
 
 #ifdef SVQC
 float autocvar_sv_showfps = 0;
@@ -143,7 +143,7 @@ REGISTER_STAT(SHOWFPS, float, autocvar_sv_showfps)
 #ifdef SVQC
 bool autocvar_g_ctf_leaderboard;
 #endif
-REGISTER_STAT(CTF_SHOWLEADERBOARD, bool, autocvar_g_ctf_leaderboard)
+REGISTER_STAT_BOOL(CTF_SHOWLEADERBOARD, bool, autocvar_g_ctf_leaderboard)
 
 #ifdef SVQC
 int autocvar_g_multijump;
@@ -153,15 +153,15 @@ float autocvar_g_multijump_maxspeed;
 float autocvar_g_multijump_dodging = 1;
 bool autocvar_g_multijump_client = true;
 #endif
-REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
+REGISTER_STAT_INT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
-REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
+REGISTER_STAT_INT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
-REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
+REGISTER_STAT_BOOL(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
 .int multijump_count;
-REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
-REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
-REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
+REGISTER_STAT_INT(MULTIJUMP_COUNT, int, this.multijump_count)
+REGISTER_STAT_INT(MULTIJUMP, int, autocvar_g_multijump)
+REGISTER_STAT_INT(DOUBLEJUMP, int, autocvar_sv_doublejump)
 
 #ifdef SVQC
 bool g_bugrigs;
@@ -181,18 +181,18 @@ float g_bugrigs_speed_pow;
 float g_bugrigs_steer;
 #endif
 #if 0
-REGISTER_STAT(BUGRIGS, int, g_bugrigs)
+REGISTER_STAT_INT(BUGRIGS, int, g_bugrigs)
 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
-REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
-REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
-REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
+REGISTER_STAT_INT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
+REGISTER_STAT_INT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
+REGISTER_STAT_INT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
 REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
 REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
 REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
-REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
-REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
-REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
-REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
+REGISTER_STAT_INT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
+REGISTER_STAT_INT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
+REGISTER_STAT_INT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
+REGISTER_STAT_INT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
@@ -213,22 +213,22 @@ int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1;
 int autocvar_sv_gameplayfix_delayprojectiles = 0;
 bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true;
 #endif
-REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
-REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
-REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
+REGISTER_STAT_INT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
+REGISTER_STAT_INT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
+REGISTER_STAT_INT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
-REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
-REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
-REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
-REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
-REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
-REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
-REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
-REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
-REGISTER_STAT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles)
-
-REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
-REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
+REGISTER_STAT_INT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
+REGISTER_STAT_INT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
+REGISTER_STAT_INT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
+REGISTER_STAT_INT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
+REGISTER_STAT_INT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
+REGISTER_STAT_INT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
+REGISTER_STAT_INT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
+REGISTER_STAT_INT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
+REGISTER_STAT_INT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles)
+
+REGISTER_STAT_INT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
+REGISTER_STAT_INT(NOSTEP, int, cvar("sv_nostep"))
 
 #ifdef SVQC
 float autocvar_sv_friction_on_land;
@@ -238,10 +238,10 @@ REGISTER_STAT(MOVEVARS_FRICTION, float)
 REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
 REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
 
-REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
-REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
+REGISTER_STAT_INT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
+REGISTER_STAT_INT(MOVEVARS_TRACK_CANJUMP, int)
 /** cvar loopback */
-REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
+REGISTER_STAT_INT(MOVEVARS_CL_TRACK_CANJUMP, int)
 
 #ifdef SVQC
 int g_dodging;
@@ -265,10 +265,10 @@ bool autocvar_sv_dodging_clientselect;
 #endif
 
 #if 0
-REGISTER_STAT(DODGING, int, g_dodging)
+REGISTER_STAT_INT(DODGING, int, g_dodging)
 REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
 REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
-REGISTER_STAT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
+REGISTER_STAT_INT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
 REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
 REGISTER_STAT(DODGING_HORIZ_SPEED_MIN, float, autocvar_sv_dodging_horiz_speed_min)
 REGISTER_STAT(DODGING_HORIZ_SPEED_MAX, float, autocvar_sv_dodging_horiz_speed_max)
@@ -277,14 +277,14 @@ REGISTER_STAT(DODGING_HORIZ_FORCE_FASTEST, float, autocvar_sv_dodging_horiz_forc
 REGISTER_STAT(DODGING_HORIZ_FORCE_FROZEN, float, autocvar_sv_dodging_horiz_force_frozen)
 REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
 REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
-REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
-REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
+REGISTER_STAT_BOOL(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
+REGISTER_STAT_BOOL(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
 REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
 REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed)
-REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
+REGISTER_STAT_BOOL(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
 #endif
 /** cvar loopback */
-REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
+REGISTER_STAT_INT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
 REGISTER_STAT(DODGING_TIMEOUT, float)
 
 #ifdef SVQC
@@ -313,7 +313,7 @@ AUTOCVAR(g_walljump_force, float, 300, "How far to bounce/jump off the wall");
 AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping");
 AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "Upwards velocity factor, multiplied by normal jump velocity");
 #endif
-REGISTER_STAT(WALLJUMP, int, autocvar_g_walljump)
+REGISTER_STAT_INT(WALLJUMP, int, autocvar_g_walljump)
 REGISTER_STAT(WALLJUMP_VELOCITY_Z_FACTOR, float, autocvar_g_walljump_velocity_z_factor)
 REGISTER_STAT(WALLJUMP_VELOCITY_XY_FACTOR, float, autocvar_g_walljump_velocity_xy_factor)
 REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay)
@@ -326,10 +326,10 @@ float autocvar_g_bloodloss;
 REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss)
 
 // freeze tag, clan arena
-REGISTER_STAT(REDALIVE, int)
-REGISTER_STAT(BLUEALIVE, int)
-REGISTER_STAT(YELLOWALIVE, int)
-REGISTER_STAT(PINKALIVE, int)
+REGISTER_STAT_INT(REDALIVE, int)
+REGISTER_STAT_INT(BLUEALIVE, int)
+REGISTER_STAT_INT(YELLOWALIVE, int)
+REGISTER_STAT_INT(PINKALIVE, int)
 
 // domination
 REGISTER_STAT(DOM_TOTAL_PPS, float)
@@ -347,18 +347,18 @@ float autocvar_g_teleport_minspeed;
 #endif
 REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
 REGISTER_STAT(TELEPORT_MINSPEED, float, autocvar_g_teleport_minspeed)
-REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
+REGISTER_STAT_INT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
 
-REGISTER_STAT(CAMERA_SPECTATOR, int)
+REGISTER_STAT_INT(CAMERA_SPECTATOR, int)
 
 REGISTER_STAT(SPECTATORSPEED, float)
 
 #ifdef SVQC
 bool autocvar_sv_slick_applygravity;
 #endif
-REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
+REGISTER_STAT_BOOL(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
 
-REGISTER_STAT(Q3COMPAT, int, q3compat)
+REGISTER_STAT_INT(Q3COMPAT, int, q3compat)
 // FIXME: workaround for https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2812
 #ifdef SVQC
        #define Q3COMPAT_COMMON q3compat
@@ -377,22 +377,22 @@ int rounds_played;
 bool autocvar_g_shootfromcenter;
 bool autocvar_g_shootfromeye;
 #endif
-REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye)
-REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter)
+REGISTER_STAT_BOOL(SHOOTFROMEYE, bool, autocvar_g_shootfromeye)
+REGISTER_STAT_BOOL(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter)
 
 REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
 REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
-REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
-REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
+REGISTER_STAT_BOOL(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
+REGISTER_STAT_BOOL(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
 #ifdef SVQC
 float autocvar_sv_gameplayfix_q2airaccelerate = 1;
 bool autocvar_sv_gameplayfix_nogravityonground = true;
 bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true;
 #endif
-REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
+REGISTER_STAT_INT(MOVEFLAGS, int, MOVEFLAG_VALID
                               | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
                               | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
                               | (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
@@ -410,14 +410,14 @@ REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
 REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
-REGISTER_STAT(ROUNDS_PLAYED, int, rounds_played)
+REGISTER_STAT_INT(ROUNDS_PLAYED, int, rounds_played)
 REGISTER_STAT(ROUND_TIMELIMIT, float, round_limit)
 #ifdef SVQC
 float autocvar_sv_wallfriction;
 #define autocvar_sv_gravity cvar("sv_gravity")
 float autocvar_sv_stepheight;
 #endif
-REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
+REGISTER_STAT_INT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
 REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
 REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
 REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
@@ -437,9 +437,9 @@ REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
 #ifdef SVQC
 int autocvar_sv_wallclip;
 #endif
-REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
+REGISTER_STAT_INT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
 
-REGISTER_STAT(GUNALIGN, int)
+REGISTER_STAT_INT(GUNALIGN, int)
 #ifdef SVQC
 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
 #endif
index 5d0721f6ece6a8bec4cf6dc6c2e232969d9791fb..a5be8841a4baa67e2d80e2f7c313722ef59580d3 100644 (file)
@@ -61,8 +61,18 @@ int g_magic_stats_hole = 0;
        it.m_id += g_magic_stats_hole; \
        MAGIC_STATS(MAGIC_STATS_FIX_MANUAL, it) { MAGIC_STATS(MAGIC_STATS_FIX_AUTO, it) }
 
+// REGISTER_STAT_INT and REGISTER_STAT_BOOL exist because REGISTER_STAT can't create a proper
+// int / bool STAT due to int and bool types being expanded to float when REGISTER_STAT gets called
+
+#define REGISTER_STAT_BOOL(...) EVAL_REGISTER_STAT_BOOL(OVERLOAD(REGISTER_STAT_BOOL, __VA_ARGS__))
+#define EVAL_REGISTER_STAT_BOOL(...) __VA_ARGS__
+
+#define REGISTER_STAT_INT(...) EVAL_REGISTER_STAT_INT(OVERLOAD(REGISTER_STAT_INT, __VA_ARGS__))
+#define EVAL_REGISTER_STAT_INT(...) __VA_ARGS__
+
 #define REGISTER_STAT(...) EVAL_REGISTER_STAT(OVERLOAD(REGISTER_STAT, __VA_ARGS__))
 #define EVAL_REGISTER_STAT(...) __VA_ARGS__
+
 #if defined(CSQC)
        /** Get all stats and store them as globals, access with `STAT(ID)` */
        void stats_get() {}
@@ -78,6 +88,33 @@ int g_magic_stats_hole = 0;
        #define getstat_vectori(id) vec3(getstat_int(id + 0), getstat_int(id + 1), getstat_int(id + 2))
 
        #define _STAT(id) g_stat_##id
+
+       // mostly duplicate of REGISTER_STAT_2
+       #define REGISTER_STAT_BOOL_2(id, T) \
+               T _STAT(id); \
+               /* T CAT(_STAT(id), _prev); */ \
+               REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+               ACCUMULATE void stats_get() \
+               { \
+                       T it = getstat_bool(STAT_##id.m_id); \
+                       /* if (it != CAT(_STAT(id), _prev)) \
+                               CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
+               }
+       #define REGISTER_STAT_BOOL_3(id, T, expr) REGISTER_STAT_BOOL_2(id, T)
+
+       // mostly duplicate of REGISTER_STAT_2
+       #define REGISTER_STAT_INT_2(id, T) \
+               T _STAT(id); \
+               /* T CAT(_STAT(id), _prev); */ \
+               REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+               ACCUMULATE void stats_get() \
+               { \
+                       T it = getstat_int(STAT_##id.m_id); \
+                       /* if (it != CAT(_STAT(id), _prev)) \
+                               CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
+               }
+       #define REGISTER_STAT_INT_3(id, T, expr) REGISTER_STAT_INT_2(id, T)
+
        #define REGISTER_STAT_2(id, T) \
                T _STAT(id); \
                /* T CAT(_STAT(id), _prev); */ \
@@ -94,7 +131,7 @@ int g_magic_stats_hole = 0;
                        /* if (it != CAT(_STAT(id), _prev)) \
                                CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
                }
-       #define REGISTER_STAT_3(x, T, expr) REGISTER_STAT_2(x, T)
+       #define REGISTER_STAT_3(id, T, expr) REGISTER_STAT_2(id, T)
 #elif defined(SVQC)
        /** Internal use only */
        entity STATS;
@@ -137,6 +174,27 @@ int g_magic_stats_hole = 0;
        }
 
        #define _STAT(id) stat_##id
+
+       // mostly duplicate of REGISTER_STAT_2
+       #define REGISTER_STAT_BOOL_2(id, T) \
+               .T _STAT(id); \
+               REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+               ACCUMULATE void stats_add() \
+               { \
+                       .T fld = _STAT(id); \
+                       addstat_int(STAT_##id.m_id, fld); \
+               }
+
+       // mostly duplicate of REGISTER_STAT_2
+       #define REGISTER_STAT_INT_2(id, T) \
+               .T _STAT(id); \
+               REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+               ACCUMULATE void stats_add() \
+               { \
+                       .T fld = _STAT(id); \
+                       addstat_int(STAT_##id.m_id, fld); \
+               }
+
        #define REGISTER_STAT_2(id, T) \
                .T _STAT(id); \
                REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
@@ -153,15 +211,31 @@ int g_magic_stats_hole = 0;
                }
        void GlobalStats_update(entity this) {}
        void GlobalStats_updateglobal() {}
-       /** TODO: do we want the global copy to update? */
-       #define REGISTER_STAT_3(id, T, expr) \
-               REGISTER_STAT_2(id, T); \
+
+       #define _REGISTER_STAT_2(id, expr) \
                ACCUMULATE void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
                ACCUMULATE void GlobalStats_updateglobal() { entity this = STATS; STAT(id, this) = (expr); } \
                STATIC_INIT(worldstat_##id) { entity this = STATS; STAT(id, this) = (expr); }
+
+       /** TODO: do we want the global copy to update? */
+       #define REGISTER_STAT_BOOL_3(id, T, expr) \
+               REGISTER_STAT_BOOL_2(id, T); \
+               _REGISTER_STAT_2(id, expr)
+
+       #define REGISTER_STAT_INT_3(id, T, expr) \
+               REGISTER_STAT_INT_2(id, T); \
+               _REGISTER_STAT_2(id, expr)
+
+       #define REGISTER_STAT_3(id, T, expr) \
+               REGISTER_STAT_2(id, T); \
+               _REGISTER_STAT_2(id, expr)
 #else
-       #define REGISTER_STAT_2(id, type)
+       #define REGISTER_STAT_2(id, T)
        #define REGISTER_STAT_3(id, T, expr)
+       #define REGISTER_STAT_INT_2(id, T)
+       #define REGISTER_STAT_INT_3(id, T, expr)
+       #define REGISTER_STAT_BOOL_2(id, T)
+       #define REGISTER_STAT_BOOL_3(id, T, expr)
 #endif
 
 REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE)