REGISTER_STAT(PL_CROUCH_MAX, vector)
// networked bitflag for game objective display (modicons)
-REGISTER_STAT(OBJECTIVE_STATUS, int)
+REGISTER_STAT_INT(OBJECTIVE_STATUS, int)
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(OBJECTIVE_STATUS))
#endif
#define autocvar_timelimit_override cvar("timelimit_override")
#endif
REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
-REGISTER_STAT(GAME_STOPPED, int, game_stopped)
+REGISTER_STAT_INT(GAME_STOPPED, int, game_stopped)
REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
/** arc heat in [0,1] */
-REGISTER_STAT(PRESSED_KEYS, int)
-REGISTER_STAT(FUEL, int)
+REGISTER_STAT_INT(PRESSED_KEYS, int)
+REGISTER_STAT_INT(FUEL, int)
/** compressShotOrigin */
-REGISTER_STAT(SHOTORG, int)
+REGISTER_STAT_INT(SHOTORG, int)
REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit)
REGISTER_STAT(LAST_PICKUP, float)
-REGISTER_STAT(HUD, int)
+REGISTER_STAT_INT(HUD, int)
REGISTER_STAT(HIT_TIME, float)
-REGISTER_STAT(HITSOUND_DAMAGE_DEALT_TOTAL, int)
+REGISTER_STAT_INT(HITSOUND_DAMAGE_DEALT_TOTAL, int)
REGISTER_STAT(TYPEHIT_TIME, float)
REGISTER_STAT(AIR_FINISHED, float)
-REGISTER_STAT(VEHICLESTAT_HEALTH, int)
-REGISTER_STAT(VEHICLESTAT_SHIELD, int)
-REGISTER_STAT(VEHICLESTAT_ENERGY, int)
-REGISTER_STAT(VEHICLESTAT_AMMO1, int)
-REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
-REGISTER_STAT(VEHICLESTAT_AMMO2, int)
-REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
-REGISTER_STAT(VEHICLESTAT_W2MODE, int)
+REGISTER_STAT_INT(VEHICLESTAT_HEALTH, int)
+REGISTER_STAT_INT(VEHICLESTAT_SHIELD, int)
+REGISTER_STAT_INT(VEHICLESTAT_ENERGY, int)
+REGISTER_STAT_INT(VEHICLESTAT_AMMO1, int)
+REGISTER_STAT_INT(VEHICLESTAT_RELOAD1, int)
+REGISTER_STAT_INT(VEHICLESTAT_AMMO2, int)
+REGISTER_STAT_INT(VEHICLESTAT_RELOAD2, int)
+REGISTER_STAT_INT(VEHICLESTAT_W2MODE, int)
REGISTER_STAT(NADE_TIMER, float)
-REGISTER_STAT(SECRETS_TOTAL, int, secrets_total)
-REGISTER_STAT(SECRETS_FOUND, int, secrets_found)
+REGISTER_STAT_INT(SECRETS_TOTAL, int, secrets_total)
+REGISTER_STAT_INT(SECRETS_FOUND, int, secrets_found)
REGISTER_STAT(RESPAWN_TIME, float)
REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
-REGISTER_STAT(OVERTIMES, int, overtimes)
-REGISTER_STAT(TIMEOUT_STATUS, int, timeout_status)
-REGISTER_STAT(MONSTERS_TOTAL, int)
-REGISTER_STAT(MONSTERS_KILLED, int)
+REGISTER_STAT_INT(OVERTIMES, int, overtimes)
+REGISTER_STAT_INT(TIMEOUT_STATUS, int, timeout_status)
+REGISTER_STAT_INT(MONSTERS_TOTAL, int)
+REGISTER_STAT_INT(MONSTERS_KILLED, int)
REGISTER_STAT(NADE_BONUS, float)
-REGISTER_STAT(NADE_BONUS_TYPE, int)
+REGISTER_STAT_INT(NADE_BONUS_TYPE, int)
REGISTER_STAT(NADE_BONUS_SCORE, float)
REGISTER_STAT(NADE_DARKNESS_TIME, float)
-REGISTER_STAT(PLASMA, int)
-REGISTER_STAT(FROZEN, int)
+REGISTER_STAT_INT(PLASMA, int)
+REGISTER_STAT_INT(FROZEN, int)
REGISTER_STAT(REVIVE_PROGRESS, float)
-REGISTER_STAT(ROUNDLOST, int)
+REGISTER_STAT_INT(ROUNDLOST, int)
REGISTER_STAT(CAPTURE_PROGRESS, float)
-REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
+REGISTER_STAT_INT(ITEMSTIME, int, autocvar_sv_itemstime)
REGISTER_STAT(KILL_TIME, float)
-REGISTER_STAT(TKA_BALLSTATUS, int)
+REGISTER_STAT_INT(TKA_BALLSTATUS, int)
#ifdef SVQC
float autocvar_sv_showfps = 0;
#ifdef SVQC
bool autocvar_g_ctf_leaderboard;
#endif
-REGISTER_STAT(CTF_SHOWLEADERBOARD, bool, autocvar_g_ctf_leaderboard)
+REGISTER_STAT_BOOL(CTF_SHOWLEADERBOARD, bool, autocvar_g_ctf_leaderboard)
#ifdef SVQC
int autocvar_g_multijump;
float autocvar_g_multijump_dodging = 1;
bool autocvar_g_multijump_client = true;
#endif
-REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
+REGISTER_STAT_INT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
-REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
+REGISTER_STAT_INT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
-REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
+REGISTER_STAT_BOOL(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
.int multijump_count;
-REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
-REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
-REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
+REGISTER_STAT_INT(MULTIJUMP_COUNT, int, this.multijump_count)
+REGISTER_STAT_INT(MULTIJUMP, int, autocvar_g_multijump)
+REGISTER_STAT_INT(DOUBLEJUMP, int, autocvar_sv_doublejump)
#ifdef SVQC
bool g_bugrigs;
float g_bugrigs_steer;
#endif
#if 0
-REGISTER_STAT(BUGRIGS, int, g_bugrigs)
+REGISTER_STAT_INT(BUGRIGS, int, g_bugrigs)
REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
-REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
-REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
-REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
+REGISTER_STAT_INT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
+REGISTER_STAT_INT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
+REGISTER_STAT_INT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
-REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
-REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
-REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
-REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
+REGISTER_STAT_INT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
+REGISTER_STAT_INT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
+REGISTER_STAT_INT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
+REGISTER_STAT_INT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
int autocvar_sv_gameplayfix_delayprojectiles = 0;
bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true;
#endif
-REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
-REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
-REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
+REGISTER_STAT_INT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
+REGISTER_STAT_INT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
+REGISTER_STAT_INT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
-REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
-REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
-REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
-REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
-REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
-REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
-REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
-REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
-REGISTER_STAT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles)
-
-REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
-REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
+REGISTER_STAT_INT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
+REGISTER_STAT_INT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
+REGISTER_STAT_INT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
+REGISTER_STAT_INT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
+REGISTER_STAT_INT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
+REGISTER_STAT_INT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
+REGISTER_STAT_INT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
+REGISTER_STAT_INT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
+REGISTER_STAT_INT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles)
+
+REGISTER_STAT_INT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
+REGISTER_STAT_INT(NOSTEP, int, cvar("sv_nostep"))
#ifdef SVQC
float autocvar_sv_friction_on_land;
REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
-REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
-REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
+REGISTER_STAT_INT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
+REGISTER_STAT_INT(MOVEVARS_TRACK_CANJUMP, int)
/** cvar loopback */
-REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
+REGISTER_STAT_INT(MOVEVARS_CL_TRACK_CANJUMP, int)
#ifdef SVQC
int g_dodging;
#endif
#if 0
-REGISTER_STAT(DODGING, int, g_dodging)
+REGISTER_STAT_INT(DODGING, int, g_dodging)
REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
-REGISTER_STAT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
+REGISTER_STAT_INT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
REGISTER_STAT(DODGING_HORIZ_SPEED_MIN, float, autocvar_sv_dodging_horiz_speed_min)
REGISTER_STAT(DODGING_HORIZ_SPEED_MAX, float, autocvar_sv_dodging_horiz_speed_max)
REGISTER_STAT(DODGING_HORIZ_FORCE_FROZEN, float, autocvar_sv_dodging_horiz_force_frozen)
REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
-REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
-REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
+REGISTER_STAT_BOOL(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
+REGISTER_STAT_BOOL(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed)
-REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
+REGISTER_STAT_BOOL(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
#endif
/** cvar loopback */
-REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
+REGISTER_STAT_INT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
REGISTER_STAT(DODGING_TIMEOUT, float)
#ifdef SVQC
AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping");
AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "Upwards velocity factor, multiplied by normal jump velocity");
#endif
-REGISTER_STAT(WALLJUMP, int, autocvar_g_walljump)
+REGISTER_STAT_INT(WALLJUMP, int, autocvar_g_walljump)
REGISTER_STAT(WALLJUMP_VELOCITY_Z_FACTOR, float, autocvar_g_walljump_velocity_z_factor)
REGISTER_STAT(WALLJUMP_VELOCITY_XY_FACTOR, float, autocvar_g_walljump_velocity_xy_factor)
REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay)
REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss)
// freeze tag, clan arena
-REGISTER_STAT(REDALIVE, int)
-REGISTER_STAT(BLUEALIVE, int)
-REGISTER_STAT(YELLOWALIVE, int)
-REGISTER_STAT(PINKALIVE, int)
+REGISTER_STAT_INT(REDALIVE, int)
+REGISTER_STAT_INT(BLUEALIVE, int)
+REGISTER_STAT_INT(YELLOWALIVE, int)
+REGISTER_STAT_INT(PINKALIVE, int)
// domination
REGISTER_STAT(DOM_TOTAL_PPS, float)
#endif
REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
REGISTER_STAT(TELEPORT_MINSPEED, float, autocvar_g_teleport_minspeed)
-REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
+REGISTER_STAT_INT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
-REGISTER_STAT(CAMERA_SPECTATOR, int)
+REGISTER_STAT_INT(CAMERA_SPECTATOR, int)
REGISTER_STAT(SPECTATORSPEED, float)
#ifdef SVQC
bool autocvar_sv_slick_applygravity;
#endif
-REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
+REGISTER_STAT_BOOL(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
-REGISTER_STAT(Q3COMPAT, int, q3compat)
+REGISTER_STAT_INT(Q3COMPAT, int, q3compat)
// FIXME: workaround for https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2812
#ifdef SVQC
#define Q3COMPAT_COMMON q3compat
bool autocvar_g_shootfromcenter;
bool autocvar_g_shootfromeye;
#endif
-REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye)
-REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter)
+REGISTER_STAT_BOOL(SHOOTFROMEYE, bool, autocvar_g_shootfromeye)
+REGISTER_STAT_BOOL(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter)
REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
-REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
-REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
+REGISTER_STAT_BOOL(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
+REGISTER_STAT_BOOL(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
#ifdef SVQC
float autocvar_sv_gameplayfix_q2airaccelerate = 1;
bool autocvar_sv_gameplayfix_nogravityonground = true;
bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true;
#endif
-REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
+REGISTER_STAT_INT(MOVEFLAGS, int, MOVEFLAG_VALID
| (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
| (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
| (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
-REGISTER_STAT(ROUNDS_PLAYED, int, rounds_played)
+REGISTER_STAT_INT(ROUNDS_PLAYED, int, rounds_played)
REGISTER_STAT(ROUND_TIMELIMIT, float, round_limit)
#ifdef SVQC
float autocvar_sv_wallfriction;
#define autocvar_sv_gravity cvar("sv_gravity")
float autocvar_sv_stepheight;
#endif
-REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
+REGISTER_STAT_INT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
#ifdef SVQC
int autocvar_sv_wallclip;
#endif
-REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
+REGISTER_STAT_INT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
-REGISTER_STAT(GUNALIGN, int)
+REGISTER_STAT_INT(GUNALIGN, int)
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(GUNALIGN))
#endif
it.m_id += g_magic_stats_hole; \
MAGIC_STATS(MAGIC_STATS_FIX_MANUAL, it) { MAGIC_STATS(MAGIC_STATS_FIX_AUTO, it) }
+// REGISTER_STAT_INT and REGISTER_STAT_BOOL exist because REGISTER_STAT can't create a proper
+// int / bool STAT due to int and bool types being expanded to float when REGISTER_STAT gets called
+
+#define REGISTER_STAT_BOOL(...) EVAL_REGISTER_STAT_BOOL(OVERLOAD(REGISTER_STAT_BOOL, __VA_ARGS__))
+#define EVAL_REGISTER_STAT_BOOL(...) __VA_ARGS__
+
+#define REGISTER_STAT_INT(...) EVAL_REGISTER_STAT_INT(OVERLOAD(REGISTER_STAT_INT, __VA_ARGS__))
+#define EVAL_REGISTER_STAT_INT(...) __VA_ARGS__
+
#define REGISTER_STAT(...) EVAL_REGISTER_STAT(OVERLOAD(REGISTER_STAT, __VA_ARGS__))
#define EVAL_REGISTER_STAT(...) __VA_ARGS__
+
#if defined(CSQC)
/** Get all stats and store them as globals, access with `STAT(ID)` */
void stats_get() {}
#define getstat_vectori(id) vec3(getstat_int(id + 0), getstat_int(id + 1), getstat_int(id + 2))
#define _STAT(id) g_stat_##id
+
+ // mostly duplicate of REGISTER_STAT_2
+ #define REGISTER_STAT_BOOL_2(id, T) \
+ T _STAT(id); \
+ /* T CAT(_STAT(id), _prev); */ \
+ REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+ ACCUMULATE void stats_get() \
+ { \
+ T it = getstat_bool(STAT_##id.m_id); \
+ /* if (it != CAT(_STAT(id), _prev)) \
+ CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
+ }
+ #define REGISTER_STAT_BOOL_3(id, T, expr) REGISTER_STAT_BOOL_2(id, T)
+
+ // mostly duplicate of REGISTER_STAT_2
+ #define REGISTER_STAT_INT_2(id, T) \
+ T _STAT(id); \
+ /* T CAT(_STAT(id), _prev); */ \
+ REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+ ACCUMULATE void stats_get() \
+ { \
+ T it = getstat_int(STAT_##id.m_id); \
+ /* if (it != CAT(_STAT(id), _prev)) \
+ CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
+ }
+ #define REGISTER_STAT_INT_3(id, T, expr) REGISTER_STAT_INT_2(id, T)
+
#define REGISTER_STAT_2(id, T) \
T _STAT(id); \
/* T CAT(_STAT(id), _prev); */ \
/* if (it != CAT(_STAT(id), _prev)) \
CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
}
- #define REGISTER_STAT_3(x, T, expr) REGISTER_STAT_2(x, T)
+ #define REGISTER_STAT_3(id, T, expr) REGISTER_STAT_2(id, T)
#elif defined(SVQC)
/** Internal use only */
entity STATS;
}
#define _STAT(id) stat_##id
+
+ // mostly duplicate of REGISTER_STAT_2
+ #define REGISTER_STAT_BOOL_2(id, T) \
+ .T _STAT(id); \
+ REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+ ACCUMULATE void stats_add() \
+ { \
+ .T fld = _STAT(id); \
+ addstat_int(STAT_##id.m_id, fld); \
+ }
+
+ // mostly duplicate of REGISTER_STAT_2
+ #define REGISTER_STAT_INT_2(id, T) \
+ .T _STAT(id); \
+ REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) {} \
+ ACCUMULATE void stats_add() \
+ { \
+ .T fld = _STAT(id); \
+ addstat_int(STAT_##id.m_id, fld); \
+ }
+
#define REGISTER_STAT_2(id, T) \
.T _STAT(id); \
REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
}
void GlobalStats_update(entity this) {}
void GlobalStats_updateglobal() {}
- /** TODO: do we want the global copy to update? */
- #define REGISTER_STAT_3(id, T, expr) \
- REGISTER_STAT_2(id, T); \
+
+ #define _REGISTER_STAT_2(id, expr) \
ACCUMULATE void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
ACCUMULATE void GlobalStats_updateglobal() { entity this = STATS; STAT(id, this) = (expr); } \
STATIC_INIT(worldstat_##id) { entity this = STATS; STAT(id, this) = (expr); }
+
+ /** TODO: do we want the global copy to update? */
+ #define REGISTER_STAT_BOOL_3(id, T, expr) \
+ REGISTER_STAT_BOOL_2(id, T); \
+ _REGISTER_STAT_2(id, expr)
+
+ #define REGISTER_STAT_INT_3(id, T, expr) \
+ REGISTER_STAT_INT_2(id, T); \
+ _REGISTER_STAT_2(id, expr)
+
+ #define REGISTER_STAT_3(id, T, expr) \
+ REGISTER_STAT_2(id, T); \
+ _REGISTER_STAT_2(id, expr)
#else
- #define REGISTER_STAT_2(id, type)
+ #define REGISTER_STAT_2(id, T)
#define REGISTER_STAT_3(id, T, expr)
+ #define REGISTER_STAT_INT_2(id, T)
+ #define REGISTER_STAT_INT_3(id, T, expr)
+ #define REGISTER_STAT_BOOL_2(id, T)
+ #define REGISTER_STAT_BOOL_3(id, T, expr)
#endif
REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE)