\r
if (!self.animstate_override)\r
{\r
- if(self.stat_eaten)\r
+ if(self.swallow_progress_pred)\r
+ setanim(self, self.anim_duckjump, FALSE, TRUE, FALSE); // looks good for predators who are swallowing\r
+ else if(self.swallow_progress_prey)\r
+ setanim(self, self.anim_die2, FALSE, TRUE, FALSE); // looks good for prey who's getting swallowed\r
+ else if(self.stat_eaten)\r
{\r
if(self.BUTTON_ATCK || self.predator.digesting)\r
setanim(self, self.anim_pain2, FALSE, TRUE, FALSE); // looks good for prey attacking the stomach or being digested\r
{\r
self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");\r
PlayerSound(self, playersound_regurgitate_prepare, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
+ setanim(self, self.anim_pain2, FALSE, TRUE, TRUE); // looks good for preparing regurgitation\r
self.regurgitate_button_delay_time = time + button_delay_time;\r
}\r
}\r