if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
continue;
- // LordHavoc: only do bbox check if it is a bbox entity
- if (touch->v.solid != SOLID_BSP
- && (clip->boxmins[0] > touch->v.absmax[0]
+ if (clip->boxmins[0] > touch->v.absmax[0]
|| clip->boxmaxs[0] < touch->v.absmin[0]
|| clip->boxmins[1] > touch->v.absmax[1]
|| clip->boxmaxs[1] < touch->v.absmin[1]
|| clip->boxmins[2] > touch->v.absmax[2]
- || clip->boxmaxs[2] < touch->v.absmin[2]))
+ || clip->boxmaxs[2] < touch->v.absmin[2])
continue;
if (clip->passedict)