#-*- coding: utf-8 -*-
- import cairo as C
+ import sys
+ from datetime import datetime
import sqlalchemy as sa
import sqlalchemy.sql.functions as func
- from datetime import datetime
- from mako.template import Template
- from os import system
+ from sqlalchemy import distinct
from pyramid.paster import bootstrap
from xonstat.models import *
- from xonstat.views.player import player_info_data
- from xonstat.util import qfont_decode
- from colorsys import rgb_to_hls, hls_to_rgb
-
-
- # similar to html_colors() from util.py
- _contrast_threshold = 0.5
-
- _dec_colors = [ (0.5,0.5,0.5),
- (1.0,0.0,0.0),
- (0.2,1.0,0.0),
- (1.0,1.0,0.0),
- (0.2,0.4,1.0),
- (0.2,1.0,1.0),
- (1.0,0.2,102),
- (1.0,1.0,1.0),
- (0.6,0.6,0.6),
- (0.5,0.5,0.5)
- ]
-
-
- # parameters to affect the output, could be changed via URL
- params = {
- 'width': 560,
- 'height': 70,
- 'bg': 1, # 0 - black, 1 - dark_wall
- 'font': 0, # 0 - xolonium, 1 - dejavu sans
- }
-
-
- # maximal number of query results (for testing, set to 0 to get all)
- NUM_PLAYERS = 100
-
-
- def get_data(player):
- """Return player data as dict.
-
- This function is similar to the function in player.py but more optimized
- for this purpose.
- """
-
- # total games
- # wins/losses
- # kills/deaths
- # duel/dm/tdm/ctf elo + rank
-
- player_id = player.player_id
-
- total_stats = {}
-
- games_played = DBSession.query(
- Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- group_by(Game.game_type_cd).\
- order_by(func.count().desc()).\
- limit(3).all() # limit to 3 gametypes!
-
- total_stats['games'] = 0
- total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
- total_stats['games_alivetime'] = {}
- total_stats['gametypes'] = []
- for (game_type_cd, games, alivetime) in games_played:
- total_stats['games'] += games
- total_stats['gametypes'].append(game_type_cd)
- total_stats['games_breakdown'][game_type_cd] = games
- total_stats['games_alivetime'][game_type_cd] = alivetime
-
- (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
- total_stats['alivetime'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides),
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
- one()
-
- ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
- from_statement(
- "select pr.game_type_cd, pr.rank, overall.max_rank "
- "from player_ranks pr, "
- "(select game_type_cd, max(rank) max_rank "
- "from player_ranks "
- "group by game_type_cd) overall "
- "where pr.game_type_cd = overall.game_type_cd "
- "and player_id = :player_id "
- "order by rank").\
- params(player_id=player_id).all()
-
- ranks_dict = {}
- for gtc,rank,max_rank in ranks:
- ranks_dict[gtc] = (rank, max_rank)
-
- elos = DBSession.query(PlayerElo).\
- filter_by(player_id=player_id).\
- order_by(PlayerElo.elo.desc()).\
- all()
-
- elos_dict = {}
- for elo in elos:
- if elo.games > 32:
- elos_dict[elo.game_type_cd] = elo.elo
-
- data = {
- 'player':player,
- 'total_stats':total_stats,
- 'ranks':ranks_dict,
- 'elos':elos_dict,
- }
-
- #print data
- return data
-
-
- def render_image(data):
- """Render an image from the given data fields."""
-
- width, height = params['width'], params['height']
- output = "output/%s.png" % data['player'].player_id
-
- font = "Xolonium"
- if params['font'] == 1:
- font = "DejaVu Sans"
-
- total_stats = data['total_stats']
- total_games = total_stats['games']
- elos = data["elos"]
- ranks = data["ranks"]
-
-
- ## create background
-
- surf = C.ImageSurface(C.FORMAT_RGB24, width, height)
- ctx = C.Context(surf)
- ctx.set_antialias(C.ANTIALIAS_GRAY)
- # draw background (just plain fillcolor)
- if params['bg'] == 0:
- ctx.rectangle(0, 0, width, height)
- ctx.set_source_rgba(0.2, 0.2, 0.2, 1.0)
- ctx.fill()
-
- # draw background image (try to get correct tiling, too)
- if params['bg'] > 0:
- bg = None
- if params['bg'] == 1:
- bg = C.ImageSurface.create_from_png("img/dark_wall.png")
-
- if bg:
- bg_w, bg_h = bg.get_width(), bg.get_height()
- bg_xoff = 0
- while bg_xoff < width:
- bg_yoff = 0
- while bg_yoff < height:
- ctx.set_source_surface(bg, bg_xoff, bg_yoff)
- ctx.paint()
- bg_yoff += bg_h
- bg_xoff += bg_w
-
-
- ## draw player's nickname with fancy colors
-
- # fontsize is reduced if width gets too large
- nick_xmax = 335
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(20)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(18)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(16)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(14)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(12)
-
- # split up nick into colored segments and draw each of them
- qstr = qfont_decode(player.nick).replace('^^', '^').replace('\x00', ' ')
- txt_xoff = 0
- txt_xpos, txt_ypos = 5,18
-
- # split nick into colored segments
- parts = []
- pos = 1
- while True:
- npos = qstr.find('^', pos)
- if npos < 0:
- parts.append(qstr[pos-1:])
- break;
- parts.append(qstr[pos-1:npos])
- pos = npos+1
-
- for txt in parts:
- r,g,b = _dec_colors[7]
- try:
- if txt.startswith('^'):
- txt = txt[1:]
- if txt.startswith('x'):
- r = int(txt[1] * 2, 16) / 255.0
- g = int(txt[2] * 2, 16) / 255.0
- b = int(txt[3] * 2, 16) / 255.0
- hue, light, satur = rgb_to_hls(r, g, b)
- if light < _contrast_threshold:
- light = _contrast_threshold
- r, g, b = hls_to_rgb(hue, light, satur)
- txt = txt[4:]
- else:
- r,g,b = _dec_colors[int(txt[0])]
- txt = txt[1:]
- except:
- r,g,b = _dec_colors[7]
-
- if len(txt) < 1:
- # only colorcode and no real text, skip this
- continue
-
- ctx.set_source_rgb(r, g, b)
- ctx.move_to(txt_xpos + txt_xoff, txt_ypos)
- ctx.show_text(txt)
-
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- if tw == 0:
- # only whitespaces, use some extra space
- tw += 5*len(txt)
-
- txt_xoff += tw + 1
-
-
- ## print elos and ranks
-
- games_x, games_y = 60,35
- games_w = 110 # width of each gametype field
-
- # show up to three gametypes the player has participated in
- for gt in total_stats['gametypes'][:3]:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(10)
- ctx.set_source_rgb(1.0, 1.0, 1.0)
- txt = "[ %s ]" % gt.upper()
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y-yoff-4)
- ctx.show_text(txt)
-
- old_aa = ctx.get_antialias()
- ctx.set_antialias(C.ANTIALIAS_NONE)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- ctx.set_line_width(1)
- ctx.move_to(games_x-games_w/2+5, games_y+8)
- ctx.line_to(games_x+games_w/2-5, games_y+8)
- ctx.stroke()
- ctx.move_to(games_x-games_w/2+5, games_y+32)
- ctx.line_to(games_x+games_w/2-5, games_y+32)
- ctx.stroke()
- ctx.set_antialias(old_aa)
-
- if not elos.has_key(gt) or not ranks.has_key(gt):
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- ctx.set_source_rgb(0.8, 0.2, 0.2)
- txt = "no stats yet!"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+28-yoff-4)
- ctx.save()
- ctx.rotate(math.radians(-10))
- ctx.show_text(txt)
- ctx.restore()
+ from skin import Skin
+ from playerdata import PlayerData
+
+
+ # maximal number of query results (for testing, set to None to get all)
+ NUM_PLAYERS = None
+
+ # we look for players who have activity within the past DELTA hours
+ DELTA = 6
+
+
+ # classic skin WITHOUT NAME - writes PNGs into "output//###.png"
+ skin_classic = Skin( "",
+ bg = "broken_noise",
+ overlay = "overlay_classic",
+ )
+
+ # more fancy skin [** WIP **]- writes PNGs into "output/archer/###.png"
+ skin_archer = Skin( "archer",
+ bg = "background_archer-v1",
+ overlay = None,
+ )
+
+ # minimal skin - writes PNGs into "output/minimal/###.png"
+ skin_minimal = Skin( "minimal",
+ bg = None,
+ bgcolor = (0.04, 0.04, 0.04, 1.0),
+ overlay = "overlay_minimal",
+ width = 560,
+ height = 40,
+ nick_fontsize = 16,
+ nick_pos = (36,16),
+ num_gametypes = 3,
+ nick_maxwidth = 300,
+ gametype_pos = (70,30),
+ gametype_color = (0.0, 0.0, 0.0),
+ gametype_text = "%s:",
+ gametype_width = 100,
+ gametype_fontsize = 10,
+ gametype_align = -1,
+ gametype_upper = False,
+ elo_pos = (75,30),
+ elo_text = "Elo %.0f",
+ elo_color = (0.7, 0.7, 0.7),
+ elo_align = 1,
+ rank_pos = None,
+ nostats_pos = None,
+ #nostats_pos = (75,30),
+ #nostats_fontsize = 10,
+ #nostats_angle = 0,
+ #nostats_text = "no stats yet!",
+ #nostats_color = (0.7, 0.4, 0.4),
+ kdr_pos = (392,15),
+ kdr_fontsize = 10,
+ kdr_colortop = (0.6, 0.8, 0.6),
+ kdr_colormid = (0.6, 0.6, 0.6),
+ kdr_colorbot = (0.8, 0.6, 0.6),
+ kills_pos = None,
+ deaths_pos = None,
+ winp_pos = (508,15),
+ winp_fontsize = 10,
+ winp_colortop = (0.6, 0.8, 0.8),
+ winp_colormid = (0.6, 0.6, 0.6),
+ winp_colorbot = (0.8, 0.8, 0.6),
+ wins_pos = None,
+ loss_pos = None,
+ ptime_pos = (451,30),
+ ptime_color = (0.7, 0.7, 0.7),
+ )
+
+
+ # parse cmdline parameters (for testing)
+
+ skins = []
+ for arg in sys.argv[1:]:
+ if arg.startswith("-"):
+ arg = arg[1:]
+ if arg == "force":
+ DELTA = 2**24 # large enough to enforce update, and doesn't result in errors
+ elif arg == "test":
+ NUM_PLAYERS = 100
else:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(1.0, 1.0, 0.5)
- txt = "Elo: %.0f" % round(elos[gt], 0)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+15-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Rank %d of %d" % ranks[gt]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+25-yoff-3)
- ctx.show_text(txt)
-
- games_x += games_w
-
-
- # print win percentage
- win_x, win_y = 505,11
- win_w, win_h = 100,14
-
- ctx.rectangle(win_x-win_w/2,win_y-win_h/2,win_w,win_h)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill();
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Win Percentage"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y-yoff-3)
- ctx.show_text(txt)
-
- txt = "???"
- if total_games > 0 and total_stats['wins'] is not None:
- ratio = float(total_stats['wins'])/total_games
- txt = "%.2f%%" % round(ratio * 100, 2)
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- if ratio >= 0.90:
- ctx.set_source_rgb(0.2, 1.0, 1.0)
- elif ratio >= 0.75:
- ctx.set_source_rgb(0.5, 1.0, 1.0)
- elif ratio >= 0.5:
- ctx.set_source_rgb(0.5, 1.0, 0.8)
- elif ratio >= 0.25:
- ctx.set_source_rgb(0.8, 1.0, 0.5)
- else:
- ctx.set_source_rgb(1.0, 1.0, 0.5)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+16-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.6, 0.8, 0.6)
- txt = "%d wins" % total_stats["wins"]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+28-yoff-3)
- ctx.show_text(txt)
- ctx.set_source_rgb(0.8, 0.6, 0.6)
- txt = "%d losses" % (total_games-total_stats['wins'])
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+38-yoff-3)
- ctx.show_text(txt)
-
-
- # print kill/death ratio
- kill_x, kill_y = 395,11
- kill_w, kill_h = 100,14
-
- ctx.rectangle(kill_x-kill_w/2,kill_y-kill_h/2,kill_w,kill_h)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill()
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Kill Ratio"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y-yoff-3)
- ctx.show_text(txt)
-
- txt = "???"
- if total_stats['deaths'] > 0 and total_stats['kills'] is not None:
- ratio = float(total_stats['kills'])/total_stats['deaths']
- txt = "%.3f" % round(ratio, 3)
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- if ratio >= 3:
- ctx.set_source_rgb(0.0, 1.0, 0.0)
- elif ratio >= 2:
- ctx.set_source_rgb(0.2, 1.0, 0.2)
- elif ratio >= 1:
- ctx.set_source_rgb(0.5, 1.0, 0.5)
- elif ratio >= 0.5:
- ctx.set_source_rgb(1.0, 0.5, 0.5)
+ print """Usage: gen_badges.py [options] [skin list]
+ Options:
+ -force Force updating all badges (delta = 2^24)
+ -test Limit number of players to 100 (for testing)
+ -help Show this help text
+ Skin list:
+ Space-separated list of skins to use when creating badges.
+ Available skins: classic, minimal, archer
+ If no skins are given, classic and minmal will be used by default.
+ NOTE: Output directories must exists before running the program!
+ """
+ sys.exit(-1)
else:
- ctx.set_source_rgb(1.0, 0.2, 0.2)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+16-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.6, 0.8, 0.6)
- txt = "%d kills" % total_stats["kills"]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+28-yoff-3)
- ctx.show_text(txt)
- ctx.set_source_rgb(0.8, 0.6, 0.6)
- txt = "%d deaths" % total_stats['deaths']
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+38-yoff-3)
- ctx.show_text(txt)
-
-
- # print playing time
- time_x, time_y = 450,64
- time_w, time_h = 210,10
-
- ctx.rectangle(time_x-time_w/2,time_y-time_h/2-1,time_w,time_y+time_h/2-1)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
- ctx.fill();
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.1, 0.1, 0.1)
- txt = "Playing time: %s" % str(total_stats['alivetime'])
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(time_x-xoff-tw/2,time_y-yoff-4)
- ctx.show_text(txt)
-
-
- # save to PNG
- surf.write_to_png(output)
+ if arg == "classic":
+ skins.append(skin_classic)
+ elif arg == "minimal":
+ skins.append(skin_minimal)
+ elif arg == "archer":
+ skins.append(skin_archer)
+ if len(skins) == 0:
+ skins = [ skin_classic, skin_minimal ]
-
# environment setup
env = bootstrap('../../../development.ini')
req = env['request']