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+Last updated January 6th, 2012 by nifrek.
+PLEASE UPDATE THIS FILE IF YOU ADD/REMOVE/RENAME ANIMATIONS.
+
+Here is the list of all current animations that you can paste directly in Blender IQM export dialog in "Animations" box:
+
+dieone,dietwo,draw,duck,duckwalk,duckjump,duckidle,idle,jump,fly,painone,paintwo,shoot,taunt,run,runbackwards,strafeleft,straferight,deadone,deadtwo,forwardright,forwardleft,backright,backleft,melee,duckwalkbackwards,duckstrafeleft,duckstraferight,duckforwardright,duckwalkforwardleft,duckbackwardright,duckbackwardleft
+
+Note that "fly" is appended to "jump" thru .framegroups as one long jump animation, if you omit to export it, you will need to fix frame numbers in .framegroups
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