-import datetime
-import logging
-import sqlahelper
import sqlalchemy
-import transaction
-
-from sqlalchemy import Column
-from sqlalchemy import Integer
-from sqlalchemy import Unicode
-
-from sqlalchemy.exc import IntegrityError
-from sqlalchemy.ext.declarative import declarative_base
-
from sqlalchemy.orm import mapper
from sqlalchemy.orm import scoped_session
from sqlalchemy.orm import sessionmaker
+from sqlalchemy.ext.declarative import declarative_base
-Engine=sqlahelper.get_engine()
DBSession = scoped_session(sessionmaker())
Base = declarative_base()
-# setup logging
-log = logging.getLogger(__name__)
-
-# reflect all the tables
-MetaData = sqlalchemy.MetaData(bind=Engine, reflect=True)
-
-# assign all those tables to an object
-achievements_table = MetaData.tables['achievements']
-cd_achievement_table = MetaData.tables['cd_achievement']
-cd_game_type_table = MetaData.tables['cd_game_type']
-cd_mutator_table = MetaData.tables['cd_mutator']
-cd_weapon_table = MetaData.tables['cd_weapon']
-db_version_table = MetaData.tables['db_version']
-game_mutators_table = MetaData.tables['game_mutators']
-games_table = MetaData.tables['games']
-hashkeys_table = MetaData.tables['hashkeys']
-map_game_types_table = MetaData.tables['map_game_types']
-maps_table = MetaData.tables['maps']
-player_game_stats_table = MetaData.tables['player_game_stats']
-players_table = MetaData.tables['players']
-player_weapon_stats_table = MetaData.tables['player_weapon_stats']
-servers_table = MetaData.tables['servers']
-
# define objects for all tables
class Player(object):
- def __init__(self, player_id=None, nick=None, create_dt=datetime.datetime.now(),
- location = None):
- self.player_id = player_id
- self.nick = nick
- self.create_dt = create_dt
- self.location = location
-
def __repr__(self):
return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick,
self.create_dt, self.location)
-class Mutator(object):
- def __init__(self, mutator_cd, name=None, descr=None, active_ind='Y'):
- self.mutator_cd = mutator_cd
- self.name = name
- self.descr = descr
- self.active_ind = active_ind
+class Mutator(object):
def __repr__(self):
return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name,
self.descr, self.active_ind)
-class GameType(object):
- def __init__(self, game_type_cd, descr=None, active_ind='Y'):
- self.game_type_cd = game_type_cd
- self.descr = descr
- self.active_ind = active_ind
+class GameType(object):
def __repr__(self):
return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
self.active_ind)
-class Weapon(object):
- def __init__(self, weapon_cd=None, descr=None, active_ind='Y'):
- self.weapon_cd = weapon_cd
- self.descr = descr
- self.active_ind = active_ind
+class Weapon(object):
def __repr__(self):
return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
self.active_ind)
+
class Server(object):
- def __init__(self, server_id=None, name=None, location=None, ip_addr=None,
- max_players=None, create_dt=None,
- pure_ind='Y', active_ind='Y'):
- self.server_id = server_id
+ def __init__(self, name=None):
self.name = name
- self.location = location
- self.ip_addr = ip_addr
- self.max_players = max_players
- self.create_dt = create_dt
- self.pure_ind = pure_ind
- self.active_ind = active_ind
def __repr__(self):
return "<Server(%s, %s, %s)>" % (self.server_id, self.name,
self.ip_addr)
+
class Map(object):
- def __init__(self, map_id=None, name=None, version=None, pk3_name=None,
- curl_url=None):
- self.map_id = map_id
+ def __init__(self, name=None):
self.name = name
- self.version = version
- self.pk3_name = pk3_name
- self.curl_url = curl_url
def __repr__(self):
return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
-class MapGameType(object):
- def __init__(self, map_id=None, game_type_cd=None):
- self.map_id = map_id
- self.game_type_cd = game_type_cd
+class MapGameType(object):
def __repr__(self):
return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
+
class Game(object):
- def __init__(self, game_id=None, start_dt=None,
- game_type_cd=None, server_id=None, map_id=None, duration=None,
- winner=None, create_dt=None):
- self.game_id = game_id
+ def __init__(self, start_dt=None, game_type_cd=None,
+ server_id=None, map_id=None, winner=None):
self.start_dt = start_dt
self.game_type_cd = game_type_cd
self.server_id = server_id
self.map_id = map_id
- self.duration = duration
self.winner = winner
- self.create_dt = create_dt
def __repr__(self):
return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
self.game_type_cd, self.server_id)
+
class PlayerGameStat(object):
- def __init__(self, player_id=None, game_id=None, create_dt=None,
- stat_type=None, team=None, kills=None, deaths=None, suicides=None,
- score=None, time=None, held=None, captures=None, pickups=None,
- carrier_frags=None, drops=None, returns=None, collects=None,
- destroys=None, destroys_holding_key=None, pushes=None,
- pushed=None, nick=None):
- self.player_id = player_id
- self.game_id = game_id
+ def __init__(self, create_dt=None):
self.create_dt = create_dt
- self.stat_type = stat_type
- self.nick = nick
- self.team = team
- self.kills = kills
- self.deaths = deaths
- self.suicides = suicides
- self.score = score
- self.time = time
- self.held = held
- self.captures = captures
- self.pickups = pickups
- self.carrier_frags = carrier_frags
- self.drops = drops
- self.returns = returns
- self.collects = collects
- self.destroys = destroys
- self.destroys_holding_key = destroys_holding_key
- self.pushes = pushes
- self.pushed = pushed
def __repr__(self):
return "<PlayerGameStat(%s, %s, %s, %s)>" \
% (self.player_id, self.game_id, self.create_dt, self.stat_type)
-class GameMutator(object):
- def __init__(self, game_id=None, mutator_cd=None):
- self.game_id = game_id
- self.mutator_cd = mutator_cd
+class GameMutator(object):
def __repr__(self):
return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
class Achievement(object):
- def __init__(self, achievement_cd=None, descr=None, limit=None, active_ind='Y'):
- self.achievement_cd = achievement_cd
- self.descr = descr
- self.limit = limit
- self.active_ind = active_ind
-
def __repr__(self):
- return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
+ return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
+ self.limit)
-class PlayerAchievement(object):
- def __init__(self, achievement_id=None, achievement_cd=None,
- player_id=None, create_dt=datetime.datetime.now()):
- self.achievement_id = achievement_id
- self.achievement_cd = achievement_cd
- self.player_id = player_id
- self.create_dt = create_dt
+class PlayerAchievement(object):
def __repr__(self):
return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
-class PlayerWeaponStat(object):
- def __init__(self, player_weapon_stat_id=None,
- create_dt=datetime.datetime.now(), player_id=None,
- game_id=None, weapon_cd=None, actual=None, max=None, frags=None):
- self.player_weapon_stat_id = player_weapon_stat_id
- self.create_dt = create_dt
- self.player_id = player_id
- self.game_id = game_id
- self.weapon_cd = weapon_cd
- self.actual = actual
- self.max = max
- self.frags = frags
+class PlayerWeaponStat(object):
def __repr__(self):
return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stat_id,
self.player_id, self.game_id)
+
class Hashkey(object):
- def __init__(self, player_id=None, hashkey=None, active_ind='Y',
- create_dt=datetime.datetime.now()):
+ def __init__(self, player_id=None, hashkey=None):
self.player_id = player_id
self.hashkey = hashkey
- self.active_ind = active_ind
def __repr__(self):
return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
-# now map the tables and the objects together
-mapper(PlayerAchievement, achievements_table)
-mapper(Achievement, cd_achievement_table)
-mapper(GameType, cd_game_type_table)
-mapper(Mutator, cd_mutator_table)
-mapper(Weapon, cd_weapon_table)
-mapper(GameMutator, game_mutators_table)
-mapper(Game, games_table)
-mapper(Hashkey, hashkeys_table)
-mapper(MapGameType, map_game_types_table)
-mapper(Map, maps_table)
-mapper(PlayerGameStat, player_game_stats_table)
-mapper(Player, players_table)
-mapper(PlayerWeaponStat, player_weapon_stats_table)
-mapper(Server, servers_table)
-
-def initialize_sql(engine):
+
+def initialize_db(engine=None):
DBSession.configure(bind=engine)
Base.metadata.bind = engine
Base.metadata.create_all(engine)
-
+ MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+
+ # assign all those tables to an object
+ achievements_table = MetaData.tables['achievements']
+ cd_achievement_table = MetaData.tables['cd_achievement']
+ cd_game_type_table = MetaData.tables['cd_game_type']
+ cd_mutator_table = MetaData.tables['cd_mutator']
+ cd_weapon_table = MetaData.tables['cd_weapon']
+ db_version_table = MetaData.tables['db_version']
+ game_mutators_table = MetaData.tables['game_mutators']
+ games_table = MetaData.tables['games']
+ hashkeys_table = MetaData.tables['hashkeys']
+ map_game_types_table = MetaData.tables['map_game_types']
+ maps_table = MetaData.tables['maps']
+ player_game_stats_table = MetaData.tables['player_game_stats']
+ players_table = MetaData.tables['players']
+ player_weapon_stats_table = MetaData.tables['player_weapon_stats']
+ servers_table = MetaData.tables['servers']
+
+ # now map the tables and the objects together
+ mapper(PlayerAchievement, achievements_table)
+ mapper(Achievement, cd_achievement_table)
+ mapper(GameType, cd_game_type_table)
+ mapper(Mutator, cd_mutator_table)
+ mapper(Weapon, cd_weapon_table)
+ mapper(GameMutator, game_mutators_table)
+ mapper(Game, games_table)
+ mapper(Hashkey, hashkeys_table)
+ mapper(MapGameType, map_game_types_table)
+ mapper(Map, maps_table)
+ mapper(PlayerGameStat, player_game_stats_table)
+ mapper(Player, players_table)
+ mapper(PlayerWeaponStat, player_weapon_stats_table)
+ mapper(Server, servers_table)