SOUND(WEAPON_SWITCH, W_Sound("weapon_switch"));
SOUND(CTF_CAPTURE_NEUTRAL, "ctf/capture");
-SOUND(CTF_CAPTURE_RED, "ctf/red_capture");
-SOUND(CTF_CAPTURE_BLUE, "ctf/blue_capture");
+SOUND(CTF_CAPTURE_RED, "ctf/red_capture_clean");
+SOUND(CTF_CAPTURE_BLUE, "ctf/blue_capture_clean");
SOUND(CTF_CAPTURE_YELLOW, "ctf/yellow_capture");
SOUND(CTF_CAPTURE_PINK, "ctf/pink_capture");
Sound SND_CTF_CAPTURE(int teamid) {
}
SOUND(CTF_DROPPED_NEUTRAL, "ctf/neutral_dropped");
-SOUND(CTF_DROPPED_RED, "ctf/red_dropped");
-SOUND(CTF_DROPPED_BLUE, "ctf/blue_dropped");
+SOUND(CTF_DROPPED_RED, "ctf/red_dropped_clean");
+SOUND(CTF_DROPPED_BLUE, "ctf/blue_dropped_clean");
SOUND(CTF_DROPPED_YELLOW, "ctf/yellow_dropped");
SOUND(CTF_DROPPED_PINK, "ctf/pink_dropped");
Sound SND_CTF_DROPPED(int teamid) {
SOUND(CTF_RESPAWN, "ctf/flag_respawn");
SOUND(CTF_RETURNED_NEUTRAL, "ctf/return");
-SOUND(CTF_RETURNED_RED, "ctf/red_returned");
-SOUND(CTF_RETURNED_BLUE, "ctf/blue_returned");
+SOUND(CTF_RETURNED_RED, "ctf/red_returned_clean");
+SOUND(CTF_RETURNED_BLUE, "ctf/blue_returned_clean");
SOUND(CTF_RETURNED_YELLOW, "ctf/yellow_returned");
SOUND(CTF_RETURNED_PINK, "ctf/pink_returned");
Sound SND_CTF_RETURNED(int teamid) {
}
SOUND(CTF_TAKEN_NEUTRAL, "ctf/neutral_taken");
-SOUND(CTF_TAKEN_RED, "ctf/red_taken");
-SOUND(CTF_TAKEN_BLUE, "ctf/blue_taken");
+SOUND(CTF_TAKEN_RED, "ctf/red_taken_clean");
+SOUND(CTF_TAKEN_BLUE, "ctf/blue_taken_clean");
SOUND(CTF_TAKEN_YELLOW, "ctf/yellow_taken");
SOUND(CTF_TAKEN_PINK, "ctf/pink_taken");
Sound SND_CTF_TAKEN(int teamid) {