// generated file; do not modify
#include <common/gamemodes/gamemode/duel/duel.qc>
+#ifdef CSQC
+ #include <common/gamemodes/gamemode/duel/cl_duel.qc>
+#endif
#ifdef SVQC
#include <common/gamemodes/gamemode/duel/sv_duel.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/duel/duel.qh>
+#ifdef CSQC
+ #include <common/gamemodes/gamemode/duel/cl_duel.qh>
+#endif
#ifdef SVQC
#include <common/gamemodes/gamemode/duel/sv_duel.qh>
#endif
#include <common/gamemodes/gamemode/deathmatch/deathmatch.qh>
#include <common/mapinfo.qh>
+#ifdef CSQC
+void HUD_Mod_Duel(vector pos, vector mySize);
+void HUD_Mod_Duel_Export(int fh);
+#endif
CLASS(Duel, Gametype)
INIT(Duel)
{
}
return false;
}
+#ifdef CSQC
+ ATTRIB(Duel, m_modicons, void(vector pos, vector mySize), HUD_Mod_Duel);
+ ATTRIB(Duel, m_modicons_export, void(int fh), HUD_Mod_Duel_Export);
+#endif
ENDCLASS(Duel)
REGISTER_GAMETYPE(DUEL, NEW(Duel));
#define g_duel IS_GAMETYPE(DUEL)