trigger_impulse
trigger_music
trigger_push
+trigger_push_velocity
trigger_teleport
target_heal
target_kill
+target_speed
func_rotating
func_bobbing
func_button
trigger_impulse
trigger_music
trigger_push
+trigger_push_velocity
trigger_teleport
target_heal
target_kill
+target_speed
func_rotating
func_bobbing
func_button
trigger_impulse
trigger_music
trigger_push
+trigger_push_velocity
trigger_teleport
target_heal
target_kill
+target_speed
func_rotating
func_bobbing
func_button
<target key="target" name="target">this points to the target_position to which the player will jump.</target>
<real key="speed" name="speed">XY speed for player-directional velocity pads - either sets or adds to the player's horizontal velocity.</real>
<real key="count" name="count">Z speed for player-directional velocity pads - either sets or adds to the player's vertical velocity.</real>
+<sound key="noise" name="noise">sound to play when jump pad is used; default is misc/jumppad.wav; you can set it to "" to make the pad silent</sound>
+<integer key="team" name="team">team that owns this jump pad (5 = red, 14 = blue, etc) (when set, only this team can jump)</integer>
+<targetname key="targetname" name="targetname">when targeted by a func_button, pressing the button will reassign the jump pad to the team of the activator.</targetname>
-------- SPAWNFLAGS --------
<flag key="PLAYERDIR_XY" name="Playerdir_xy" bit="0">if set, trigger will apply the horizontal speed in the player's horizontal direction of travel, otherwise it uses the target XY component.</flag>
<flag key="ADD_XY" name="Add_xy" bit="1">if set, trigger will add to the player's horizontal velocity, otherwise it sets the player's horizontal velocity.</flag>