set g_race_qualifying_timelimit 0
set g_race_qualifying_timelimit_override -1
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
-
- // ===========
- // runematch
- // ===========
- set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
- set g_runematch_pointrate 5
- set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
- set g_runematch_pointamt 1
- set g_runematch_shuffletime 30 "how often runes change position"
- set g_runematch_respawntime 15 "how soon after being dropped to respawn"
- set g_runematch_frags_killedby_runeholder 4
- set g_runematch_frags_killed_runeholder 5
- set g_runematch_frags_norune 0
- set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
- set g_runematch_allow_same 0 "allow matching rune-curse pairs"
- set g_runematch_rune_alpha 0.78
- set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
- set g_runematch_rune_glow_size 0
- set g_runematch_rune_glow_color 0
- set g_runematch_rune_color_strength 1.0
- // strength/weakness
- set g_balance_rune_strength_damage 2.0
- set g_balance_rune_strength_force 1.5
- set g_balance_curse_weak_damage 0.5
- set g_balance_curse_weak_force 0.6
- set g_balance_rune_strength_combo_damage 0.9
- set g_balance_rune_strength_combo_force 1.0
- // defense/vulner
- set g_balance_rune_defense_takedamage 0.5
- set g_balance_curse_vulner_takedamage 2.0
- set g_balance_rune_defense_combo_takedamage 1.0
- // vampire/empathy
- set g_balance_rune_vampire_absorb 0.4
- set g_balance_curse_empathy_takedamage -0.4
- set g_balance_rune_vampire_combo_absorb -0.1
- set g_balance_rune_vampire_maxhealth 500
- set g_balance_curse_empathy_minhealth 20
- set g_balance_rune_vampire_combo_minhealth 40
- // regen/venom
- set g_balance_rune_regen_hpmod 1.75
- set g_balance_curse_venom_hpmod 0.6
- set g_balance_rune_regen_combo_hpmod 0.9
- set g_balance_rune_regen_regenrate 3.0
- set g_balance_curse_venom_rotrate 3.0
- set g_balance_rune_regen_combo_regenrate 0.5
- set g_balance_rune_regen_combo_rotrate 1.5
- set g_balance_rune_regen_limitmod 1
- set g_balance_curse_venom_limitmod 1
- set g_balance_rune_regen_combo_limitmod 1
- // speed/slow
- set g_balance_rune_speed_atkrate 0.66
- set g_balance_curse_slow_atkrate 1.5
- set g_balance_rune_speed_combo_atkrate 1.2
- set g_balance_rune_speed_highspeed 1.5
- set g_balance_curse_slow_highspeed 0.6
- set g_balance_rune_speed_combo_highspeed 0.9
-
+
+// ===============
+// tower defense
+// ===============
+set g_td 0 "Tower Defense: protect the generator/s from waves of monsters"
+set g_td_force_settings 0 "if enabled, don't use map settings (monster count, start wave etc.)"
+set g_td_start_wave 1
+set g_td_generator_health 700
+set g_td_generator_damaged_points 20 "player loses this many points if the generator was damaged during the wave"
+set g_td_current_monsters 10 "maximum monsters that can be spawned simultaneously"
+set g_td_monster_count 10
+set g_td_monster_count_increment 5
+set g_td_buildphase_time 20
+set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)"
+set g_td_pvp 0
+set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead"
+set g_td_monsters_skill_increment 0.1
+set g_td_monsters_spawnshield_time 2
+set g_td_monsters_ignore_turrets 0
+set g_td_max_waves 8
+set g_td_kill_points 5
+set g_td_turretkill_points 3
+set g_td_turret_max 4
+set g_td_turret_plasma_cost 50
+set g_td_turret_mlrs_cost 80
+set g_td_turret_walker_cost 100
+set g_td_turret_towerbuff_cost 70
+set g_td_turret_barricade_cost 20
+set g_td_turret_flac_cost 40
+set g_td_turret_upgrade_cost 100
+set g_td_turret_repair_cost 20
+set g_td_barricade_damage 10
+set g_td_monsters_speed_walk 75
+set g_td_monsters_speed_run 110
+set g_td_monsters_spawn_delay 3
+
+// ====================
+// real-time strategy
+// ====================
+set g_rts 0 "Real-Time Strategy: defend your generator & turrets by controlling monsters"