kh_Key_AssignTo(key, player); // this also updates .kh_state\r
}\r
\r
-void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies\r
+void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies or gets eaten\r
{\r
entity key;\r
entity mypusher;\r
\r
Vore_CameraEffect_Apply();\r
\r
- // Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while're in the stomach\r
+ // Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while in the stomach\r
// (at round start), which is pretty ugly and wrong. So attempt to drop keys each frame for prey\r
kh_Key_DropAll(self, FALSE);\r
}
\ No newline at end of file