set g_rc_respawn_waves 0
set g_rc_respawn_delay 0
set g_cts_respawn_waves 0
-set g_cts_respawn_delay 0
+set g_cts_respawn_delay 0.25
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
// TODO maybe convert this to a TE?
void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)
{
+ if(g_cts) // no gibs in CTS
+ return;
+
entity e;
e = spawn();