-RL // devastator
+RL // devastator material
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-RocketThrust // devastator_rocket
+RocketThrust // rocket tail material
{
cull none
{
-grenadelauncher // mortar
+grenadelauncher // mortar material
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-grenadelauncher_sight // mortar_sight
+grenadelauncher_sight // mortar sight material
{
{
animMap 1 textures/glsight01.tga textures/glsight02.tga textures/glsight03.tga
-OK_SMG // ok_mg
+OK_SMG // ok_mg material
{
dpglossexponentmod 64
dpreflectcube env/exomorph/exomorph
}
}
-OK_Railgun // ok_nex
+OK_Railgun // ok_nex material
{
dpglossexponentmod 64
dpreflectcube env/exomorph/exomorph
}
}
-okrocketthrust // ok_rpc rocket
+okrocketthrust // ok_rpc rocketthrust tail material
{
deformVertexes autosprite2
cull none
}
}
-okrocketthrust2 // ok_rpc rocketthrust2
+okrocketthrust2 // ok_rpc rocketthrust2 tail material
{
deformVertexes autosprite
{
-nexgun // vortex
+nexgun // vortex material
{
dpreflectcube cubemaps/default/sky
dpoffsetmapping - 0.3 match8 64
rgbgen lightingDiffuse
}
}
-uzi // machinegun
+uzi // machinegun material
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-models/weapons/laser // blaster
+models/weapons/laser // blaster material
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-SniperRifle // rifle
+SniperRifle // rifle material
{
dpreflectcube cubemaps/default/sky
{