if (player_count == 1)
localcmd("\nsv_hook_firstjoin\n");
-
- if (IS_REAL_CLIENT(this) && !IS_PLAYER(this) && !autocvar_g_campaign)
- CS(this).motd_actived_time = -1; // the welcome message is shown by the client
}
/*
=============
return free_slots;
}
-void PrintWelcomeMessage(entity this)
-{
- if(CS(this).motd_actived_time == 0)
- {
- if (autocvar_g_campaign) {
- if ((IS_PLAYER(this) && PHYS_INPUT_BUTTON_INFO(this)) || (!IS_PLAYER(this))) {
- CS(this).motd_actived_time = time;
- SendWelcomemessage(this, false);
- }
- } else {
- if (PHYS_INPUT_BUTTON_INFO(this)) {
- CS(this).motd_actived_time = time;
- SendWelcomemessage(this, true);
- }
- }
- }
- else if(CS(this).motd_actived_time > 0) // showing MOTD or campaign message
- {
- if (autocvar_g_campaign) {
- if (PHYS_INPUT_BUTTON_INFO(this))
- CS(this).motd_actived_time = time;
- else if ((time - CS(this).motd_actived_time > 2) && IS_PLAYER(this)) { // hide it some seconds after BUTTON_INFO has been released
- CS(this).motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
- }
- } else {
- if (PHYS_INPUT_BUTTON_INFO(this))
- CS(this).motd_actived_time = time;
- else if (time - CS(this).motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
- CS(this).motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
- }
- }
- }
- else //if(CS(this).motd_actived_time < 0) // just connected, motd is active
- {
- if(PHYS_INPUT_BUTTON_INFO(this)) // BUTTON_INFO hides initial MOTD
- CS(this).motd_actived_time = -2; // wait until BUTTON_INFO gets released
- else if (CS(this).motd_actived_time == -2)
- {
- // instantly hide MOTD
- CS(this).motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
- }
- else if (IS_PLAYER(this) || IS_SPEC(this))
- {
- // FIXME occasionally for some reason MOTD never goes away
- // delay MOTD removal a little bit in the hope it fixes this bug
- if (CS(this).motd_actived_time == -1) // MOTD marked to fade away as soon as client becomes player or spectator
- CS(this).motd_actived_time = -(5 + floor(random() * 10)); // add small delay
- else //if (CS(this).motd_actived_time < -2)
- CS(this).motd_actived_time++;
- }
- }
-}
-
bool joinAllowed(entity this)
{
if (CS(this).version_mismatch) return false;
PlayerUseKey(this);
CS(this).usekeypressed = PHYS_INPUT_BUTTON_USE(this);
- if (IS_REAL_CLIENT(this))
- PrintWelcomeMessage(this);
-
if (IS_PLAYER(this)) {
if (IS_REAL_CLIENT(this) && time < CS(this).jointime + MIN_SPEC_TIME)
error("Client can't be spawned as player on connection!");
.float jointime; // time of connecting
.float startplaytime; // time of switching from spectator to player
.float alivetime; // time of being alive
-.float motd_actived_time; // used for both motd and campaign_message
.bool wasplayer;
ATTRIB(Client, teamkill_soundtime, float, this.teamkill_soundtime);
ATTRIB(Client, teamkill_soundsource, entity, this.teamkill_soundsource);
ATTRIB(Client, usekeypressed, bool, this.usekeypressed);
- ATTRIB(Client, motd_actived_time, float, this.motd_actived_time);
ATTRIB(Client, jointime, float, this.jointime);
ATTRIB(Client, spectatortime, float, this.spectatortime);
ATTRIB(Client, startplaytime, float, this.startplaytime);