set g_balance_blaster_switchdelay_raise 0.15
set g_balance_blaster_weaponreplace ""
set g_balance_blaster_weaponstart 1
-set g_balance_blaster_weaponstartoverride 0
+set g_balance_blaster_weaponstartoverride -1
// }}}
// {{{ #2: Shockwave
set g_balance_shockwave_blast_damage 20
set g_balance_shockwave_switchdelay_raise 0.2
set g_balance_shockwave_weaponreplace ""
set g_balance_shockwave_weaponstart 1
-set g_balance_shockwave_weaponstartoverride 0
+set g_balance_shockwave_weaponstartoverride -1
// }}}
// {{{ #3: Machine Gun
set g_balance_uzi_bulletconstant 115
set g_balance_uzi_switchdelay_raise 0.2
set g_balance_uzi_weaponreplace ""
set g_balance_uzi_weaponstart 0
-set g_balance_uzi_weaponstartoverride 0
+set g_balance_uzi_weaponstartoverride -1
// }}}
// {{{ #4: Mortar
set g_balance_mortar_bouncefactor 0.5
set g_balance_mortar_switchdelay_raise 0.2
set g_balance_mortar_weaponreplace ""
set g_balance_mortar_weaponstart 0
-set g_balance_mortar_weaponstartoverride 0
+set g_balance_mortar_weaponstartoverride -1
// }}}
// {{{ #5: Mine Layer
set g_balance_minelayer_ammo 4
set g_balance_minelayer_time 0.5
set g_balance_minelayer_weaponreplace ""
set g_balance_minelayer_weaponstart 0
-set g_balance_minelayer_weaponstartoverride 0
+set g_balance_minelayer_weaponstartoverride -1
// }}}
// {{{ #6: Electro
set g_balance_electro_combo_comboradius 300
set g_balance_electro_switchdelay_raise 0.2
set g_balance_electro_weaponreplace ""
set g_balance_electro_weaponstart 0
-set g_balance_electro_weaponstartoverride 0
+set g_balance_electro_weaponstartoverride -1
// }}}
// {{{ #7: Arc
set g_balance_arc_primary_ammo 0
set g_balance_arc_switchdelay_raise 0
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstart 0
-set g_balance_arc_weaponstartoverride 0
+set g_balance_arc_weaponstartoverride -1
// }}}
// {{{ #8: Crylink
set g_balance_crylink_primary_ammo 3
set g_balance_crylink_switchdelay_raise 0.2
set g_balance_crylink_weaponreplace ""
set g_balance_crylink_weaponstart 0
-set g_balance_crylink_weaponstartoverride 0
+set g_balance_crylink_weaponstartoverride -1
// }}}
// {{{ #9: Vortex
set g_balance_nex_charge 1
set g_balance_nex_switchdelay_raise 0.25
set g_balance_nex_weaponreplace ""
set g_balance_nex_weaponstart 0
-set g_balance_nex_weaponstartoverride 0
+set g_balance_nex_weaponstartoverride -1
// }}}
// {{{ #10: Hagar
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_switchdelay_raise 0.2
set g_balance_hagar_weaponreplace ""
set g_balance_hagar_weaponstart 0
-set g_balance_hagar_weaponstartoverride 0
+set g_balance_hagar_weaponstartoverride -1
// }}}
// {{{ #11: Devastator
set g_balance_devastator_ammo 4
set g_balance_devastator_switchdelay_raise 0.2
set g_balance_devastator_weaponreplace ""
set g_balance_devastator_weaponstart 0
-set g_balance_devastator_weaponstartoverride 0
+set g_balance_devastator_weaponstartoverride -1
// }}}
// {{{ #12: Port-O-Launch
set g_balance_porto_primary_animtime 0.3
set g_balance_porto_switchdelay_raise 0.2
set g_balance_porto_weaponreplace ""
set g_balance_porto_weaponstart 0
-set g_balance_porto_weaponstartoverride 0
+set g_balance_porto_weaponstartoverride -1
// }}}
// {{{ #13: Vaporizer
set g_balance_minstanex_primary_ammo 10
set g_balance_minstanex_switchdelay_raise 0.2
set g_balance_minstanex_weaponreplace ""
set g_balance_minstanex_weaponstart 0
-set g_balance_minstanex_weaponstartoverride 0
+set g_balance_minstanex_weaponstartoverride -1
// }}}
// {{{ #14: Grappling Hook
set g_balance_hook_primary_ammo 5
set g_balance_hook_switchdelay_raise 0.2
set g_balance_hook_weaponreplace ""
set g_balance_hook_weaponstart 0
-set g_balance_hook_weaponstartoverride 0
+set g_balance_hook_weaponstartoverride -1
// }}}
// {{{ #15: Heavy Laser Assault Cannon
set g_balance_hlac_primary_ammo 1
set g_balance_hlac_switchdelay_raise 0.2
set g_balance_hlac_weaponreplace ""
set g_balance_hlac_weaponstart 0
-set g_balance_hlac_weaponstartoverride 0
+set g_balance_hlac_weaponstartoverride -1
// }}}
// {{{ #16: @!#%'n Tuba
set g_balance_tuba_animtime 0.05
set g_balance_tuba_switchdelay_raise 0.2
set g_balance_tuba_weaponreplace ""
set g_balance_tuba_weaponstart 0
-set g_balance_tuba_weaponstartoverride 0
+set g_balance_tuba_weaponstartoverride -1
// }}}
// {{{ #17: Rifle
set g_balance_rifle_bursttime 0
set g_balance_rifle_switchdelay_raise 0.2
set g_balance_rifle_weaponreplace ""
set g_balance_rifle_weaponstart 0
-set g_balance_rifle_weaponstartoverride 0
+set g_balance_rifle_weaponstartoverride -1
// }}}
// {{{ #18: Fireball
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_switchdelay_raise 0.2
set g_balance_fireball_weaponreplace ""
set g_balance_fireball_weaponstart 0
-set g_balance_fireball_weaponstartoverride 0
+set g_balance_fireball_weaponstartoverride -1
// }}}
// {{{ #19: T.A.G. Seeker
set g_balance_seeker_flac_ammo 1
set g_balance_seeker_type 0
set g_balance_seeker_weaponreplace ""
set g_balance_seeker_weaponstart 0
-set g_balance_seeker_weaponstartoverride 0
+set g_balance_seeker_weaponstartoverride -1
// }}}