set g_balance_vore_swallow_speed_cutspd_prey 1 "prey movement slows down by this amount the closer they are to being swallowed"\r
set g_balance_vore_swallow_speed_cutspd_pred 0.5 "predator movement slows down by this amount the closer they are to finishing swallowing"\r
set g_balance_vore_swallow_speed 1 "how long it takes to swallow a player"\r
-set g_balance_vore_swallow_stealprey 0.7 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always"\r
set g_balance_vore_swallow_dropweapon 0.6 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_balance_vore_swallow_predator_punchangle 12 "your view gets tilted by this amount when swallowing someone"\r
set g_balance_vore_swallow_predator_punchangle_item 6 "your view gets tilted by this amount when swallowing an item"\r
// prevent this by checking if such has happened, and taking the proper measures\r
// this code has a high priority and must not be stopped by any delay, so run it here\r
if(self.predator.stat_eaten)\r
- {\r
- entity target_predator, target_predator_predator, oldself;\r
- target_predator = self.predator;\r
- target_predator_predator = self.predator.predator;\r
-\r
Vore_Regurgitate(self);\r
\r
- // now steal our prey's prey if this probability applies\r
- if(random() < cvar("g_balance_vore_swallow_stealprey"))\r
- {\r
- oldself = self;\r
- self = target_predator_predator;\r
- if(Swallow_condition_check(oldself))\r
- if not(teams_matter && self.team == target_predator.team) // don't steal a team mate's prey\r
- if not(teams_matter && self.team == oldself.team) // if the prey we would be stealing is a team mate, don't do it\r
- Vore_Swallow(oldself);\r
- self = oldself;\r
- }\r
- }\r
-\r
// the swallow progress of prey and preds idly decrease by this amount\r
if(cvar("g_balance_vore_swallow_speed_decrease"))\r
{\r