}
}
MUTATOR_CALLHOOK(GetResourceLimit, e, res_type, limit);
- limit = M_ARGV(2, float);
+ limit = M_ARGV(9, float);
if (limit > RES_AMOUNT_HARD_LIMIT)
{
limit = RES_AMOUNT_HARD_LIMIT;
{
return;
}
- res_type = M_ARGV(1, entity);
- amount = M_ARGV(2, float);
+ res_type = M_ARGV(8, entity);
+ amount = M_ARGV(9, float);
float max_amount = GetResourceLimit(e, res_type); // TODO: should allow overriding these limits if cheats are enabled!
float amount_wasted = 0;
if (amount > max_amount && max_amount != RES_LIMIT_NONE)
{
return;
}
- res_type = M_ARGV(1, entity);
- amount = M_ARGV(2, float);
+ res_type = M_ARGV(8, entity);
+ amount = M_ARGV(9, float);
if (amount <= 0)
{
return;
{
return;
}
- res_type = M_ARGV(1, entity);
- amount = M_ARGV(2, float);
- limit = M_ARGV(3, float);
+ res_type = M_ARGV(8, entity);
+ amount = M_ARGV(9, float);
+ limit = M_ARGV(10, float);
if (amount <= 0)
{
return;
{
return;
}
- res_type = M_ARGV(1, entity);
- amount = M_ARGV(2, float);
+ res_type = M_ARGV(8, entity);
+ amount = M_ARGV(9, float);
if (amount <= 0)
{
return;
{
return;
}
- res_type = M_ARGV(1, entity);
- amount = M_ARGV(2, float);
- limit = M_ARGV(3, float);
+ res_type = M_ARGV(8, entity);
+ amount = M_ARGV(9, float);
+ limit = M_ARGV(10, float);
if (amount <= 0)
{
return;
/**/
MUTATOR_HOOKABLE(ItemTouched, EV_ItemTouched);
+// The Resource hooks are often called by other hooks and to avoid conflicts
+// as much as possible their args start from ARGV_7
+
/** Called when the amount of entity resources changes. Can be used to override
resource limit. */
#define EV_GetResourceLimit(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /** limit */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /** limit */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(GetResourceLimit, EV_GetResourceLimit);
/** Called when the amount of resource of an entity changes. See RES_*
constants for resource types. Return true to forbid the change. */
#define EV_SetResource(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /**/ o(entity, MUTATOR_ARGV_1_entity) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(SetResource, EV_SetResource);
constants for resource types. Amount wasted is the amount of resource that is
above resource limit so it was not given. */
#define EV_ResourceAmountChanged(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(ResourceAmountChanged, EV_ResourceAmountChanged);
limit. See RES_* constants for resource types. Amount wasted is the amount
of resource that is above resource limit so it was not given. */
#define EV_ResourceWasted(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /** amount wasted */ i(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /** amount wasted */ i(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(ResourceWasted, EV_ResourceWasted);
for resource types. Return true to forbid giving.
NOTE: This hook is also called by GiveResourceWithLimit */
#define EV_GiveResource(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /**/ o(entity, MUTATOR_ARGV_1_entity) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(GiveResource, EV_GiveResource);
/** Called when entity is being given some resource with specified limit. See
RES_* constants for resource types. Return true to forbid giving. */
#define EV_GiveResourceWithLimit(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /**/ o(entity, MUTATOR_ARGV_1_entity) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
- /** limit */ i(float, MUTATOR_ARGV_3_float) \
- /**/ o(float, MUTATOR_ARGV_3_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
+ /** limit */ i(float, MUTATOR_ARGV_10_float) \
+ /**/ o(float, MUTATOR_ARGV_10_float) \
/**/
MUTATOR_HOOKABLE(GiveResourceWithLimit, EV_GiveResourceWithLimit);
for resource types. Return true to forbid giving.
NOTE: This hook is also called by TakeResourceWithLimit */
#define EV_TakeResource(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /**/ o(entity, MUTATOR_ARGV_1_entity) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(TakeResource, EV_TakeResource);
/** Called when some resource is being taken from an entity, with a limit. See
RES_* constants for resource types. Return true to forbid giving. */
#define EV_TakeResourceWithLimit(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
- /**/ o(entity, MUTATOR_ARGV_1_entity) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
- /** limit */ i(float, MUTATOR_ARGV_3_float) \
- /**/ o(float, MUTATOR_ARGV_3_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
+ /** limit */ i(float, MUTATOR_ARGV_10_float) \
+ /**/ o(float, MUTATOR_ARGV_10_float) \
/**/
MUTATOR_HOOKABLE(TakeResourceWithLimit, EV_TakeResourceWithLimit);
+// END Resource hooks
+
/** called at when a player connect */
#define EV_ClientConnect(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \