Remove prototype for R_Init, it doesn't exist.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12383
d7cf8633-e32d-0410-b094-
e92efae38249
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
-void R_Init(void);
void R_UpdateVariables(void); // must call after setting up most of r_refdef, but before calling R_RenderView
void R_RenderView(void); // must set r_refdef and call R_UpdateVariables and CL_UpdateEntityShading first
void R_RenderView_UpdateViewVectors(void); // just updates r_refdef.view.{forward,left,up,origin,right,inverse_matrix}
Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
It's apparently been fixed in 2.2, though I haven't tested."
*/
- vid.support.ext_framebuffer_object = false;//true;
+ // LadyHavoc: Android 2.1 is way old now, enabling this again, it's going to be required soon.
+ vid.support.ext_framebuffer_object = true;
vid.support.ext_packed_depth_stencil = false;
vid.support.ext_stencil_two_side = false;