set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill"\r
set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_fear 2 "How much bots will fear players more powerful than them, and therefore avoid them in some situations"\r
-set bot_ai_vore_decide_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot stopping a team heal when seeing a foe that they can vore, at highest skill"\r
+set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them, and therefore avoid them in some situations"\r
+set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot stopping a team heal when seeing a foe that they can vore, at highest skill"\r
set bot_god 0 "god mode for bots"\r
set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"\r
set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"\r
if(self.status_teamhealing > 1)
if(Swallow_condition_check_bot(prey))
if(prey.team != self.team)
- if(random() * 10 < cvar("bot_ai_vore_decide_teamhealabandon") * skill / self.bot_voreteamheal) // there are 10 bot skill steps
+ if(random() * 10 < cvar("bot_ai_vore_teamhealabandon") * skill / self.bot_voreteamheal) // there are 10 bot skill steps
self.BUTTON_REGURGITATE = TRUE; // release the team mate
entity head;
random_try = random() * 10; // there are 10 bot skill steps
if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
- random_try /= cvar("bot_ai_vore_decide_fear") * self.bot_vorefear;
+ random_try /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
- random_try /= cvar("bot_ai_vore_decide_fear") * self.bot_vorefear;
+ random_try /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1) / self.bot_vorethink;
decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1) / self.bot_vorethink;