// we can attempt to load another rocket
if(self.hagar_loadtime < time)
{
- // if there's no loading speed, fill in the rockets
- if(autocvar_g_balance_hagar_secondary_load_speed)
- {
- self.hagar_load += 1;
- sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
- }
- else
- self.hagar_load = autocvar_g_balance_hagar_secondary_load_max;
+ self.hagar_load += 1;
+ sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
self.hagar_loadtime = time + autocvar_g_balance_hagar_secondary_load_speed;
}