activator = self;
SUB_UseTargets();
- /*
+
#ifdef TTURRETS_ENABLED
-entity ent,oldself;
+ entity ent, oldself;
//(Re)spawn all turrets
oldself = self;
ent = find(world, classname, "turret_main");
while(ent) {
- // Swap turret teams
- if(ent.team == COLOR_TEAM1)
- ent.team = COLOR_TEAM2;
- else
- ent.team = COLOR_TEAM1;
+ // Swap turret teams
+ if(ent.team == COLOR_TEAM1)
+ ent.team = COLOR_TEAM2;
+ else
+ ent.team = COLOR_TEAM1;
- self = ent;
+ self = ent;
- // Dubbles as teamchange
- turret_stdproc_respawn();
- //ent.turret_spawnfunc();
+ // Dubbles as teamchange
+ turret_stdproc_respawn();
- ent = find(ent, classname, "turret_main");
+ ent = find(ent, classname, "turret_main");
}
self = oldself;
#endif
-*/
+
}