float taunt_time;\r
\r
// predator taunts\r
- if(self.stomach_load && !Stomach_TeamMates_check(self) && Stomach_HasLivePrey(self))\r
+ if((self.swallow_progress_pred || (self.stomach_load && Stomach_HasLivePrey(self))) && !Stomach_TeamMates_check(self))\r
{\r
if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played\r
{\r
}\r
\r
// prey taunts\r
- if(self.stat_eaten && !(teams_matter && self.team == self.predator.team) && self.deadflag == DEAD_NO)\r
+ if((self.swallow_progress_prey || (self.stat_eaten && !(teams_matter && self.team == self.predator.team))) && self.deadflag == DEAD_NO)\r
{\r
if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played\r
{\r