<target key="target" name="target">"wind field": points to the target_position to which the player will get pushed.</target>
<real key="strength" name="strength">"wind field", "gravity field": amount of force per second to apply. "dampener/accelerator field": slowdown/speedup factor.</real>
<real key="falloff" name="falloff">"gravity field": 0 means no falloff, 1 means linear falloff (zero at the outside), 2 means inverted linear falloff (zero at the inside)</real>
+-------- SPAWNFLAGS --------
+<flag key="DIRECTIONAL_SPEEDTARGET" name="DIRECTIONAL_SPEEDTARGET" bit="6">treat strength as a target value for speed in the desired direction (directional mode only)</flag>
</group>
<group name="trigger_keylock" color=".0 .5 .8">