gamemode = GAME_BATTLEMECH;
else if (strstr(name, "zymotic"))
gamemode = GAME_ZYMOTIC;
+ else if (strstr(name, "fniggium"))
+ gamemode = GAME_FNIGGIUM;
+ else if (strstr(name, "setheral"))
+ gamemode = GAME_SETHERAL;
else
gamemode = GAME_NORMAL;
gamemode = GAME_BATTLEMECH;
else if (COM_CheckParm ("-zymotic"))
gamemode = GAME_ZYMOTIC;
+ else if (COM_CheckParm ("-fniggium"))
+ gamemode = GAME_FNIGGIUM;
+ else if (COM_CheckParm ("-setheral"))
+ gamemode = GAME_SETHERAL;
switch(gamemode)
{
gamename = "Zymotic";
gamedirname = "data";
break;
+ case GAME_FNIGGIUM:
+ gamename = "Fniggium";
+ gamedirname = "data";
+ break;
+ case GAME_SETHERAL:
+ gamename = "Setheral";
+ gamedirname = "data";
+ break;
default:
Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
break;
#define GAME_TEU 7
#define GAME_BATTLEMECH 8
#define GAME_ZYMOTIC 9
+#define GAME_FNIGGIUM 10
+#define GAME_SETHERAL 11
extern int gamemode;
extern char *gamename;