float autocvar_g_waypointsprite_scale;
float autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-float autocvar_g_waypointsprites_turrets;
-float autocvar_g_waypointsprites_turrets_maxdist;
+//float autocvar_g_waypointsprites_turrets;
+//float autocvar_g_waypointsprites_turrets_maxdist;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;
#define SERVERFLAG_TEAMPLAY 2
#define SERVERFLAG_PLAYERSTATS 4
-var vector autocvar_sv_player_maxs = '16 16 45';
-var vector autocvar_sv_player_mins = '-16 -16 -24';
-var vector autocvar_sv_player_viewoffset = '0 0 20';
-var vector autocvar_sv_player_crouch_maxs = '16 16 25';
-var vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
-var vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
+// FIXME/EXPLAINME: why?
+noref var vector autocvar_sv_player_maxs = '16 16 45';
+noref var vector autocvar_sv_player_mins = '-16 -16 -24';
+noref var vector autocvar_sv_player_viewoffset = '0 0 20';
+noref var vector autocvar_sv_player_crouch_maxs = '16 16 25';
+noref var vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
+noref var vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
noref var vector autocvar_sv_player_headsize = '24 24 12';
#define PL_VIEW_OFS autocvar_sv_player_viewoffset
void cl_notice_read()
{
entity _notice;
- float _done;
- float _modal;
+ //float _done;
+ //float _modal;
_notice = spawn();
_notice.classname = "sv_notice";
_notice.netname = strzone(ReadString());
{
entity _notes;
string _notice;
- float c, m = FALSE;
+ float m = FALSE;
_notes = findchain(classname, "sv_notice");
if(!_notes)
float compressShotOrigin(vector v);
vector decompressShotOrigin(float f);
+#ifdef SVQC
string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
string records_reply[10];
+#endif
float RandomSelection_totalweight;
float RandomSelection_best_priority;
}
void XonoticPlayerSettingsTab_fill(entity me)
{
- entity e, pms, sl, label, e0, box;
+ entity e, pms, label, box;
float i, r, m, n;
me.TR(me);
void XonoticMiscSettingsTab_fill(entity me)
{
entity e;
- entity sk;
+ //entity sk;
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Network:")));
}
float XonoticWeaponsList_mouseDrag(entity me, vector pos)
{
- float f, i, scrollbar;
+ float f, i;
i = me.selectedItem;
f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);