**Note:** The article is written as developer notes to ease developer tasks and save QuakeC terms here.
+> ## Table of Contents
+> 1. [CSQC, MENUQC, SVQC and GAMEQC blocks](#csqc-menuqc-svqc-and-gameqc-blocks)
+> 2. [MUTATOR functions](#mutator-functions)
+>
+> 2.1. [How to use MUTATOR functions](#how-to-use-mutator-functions)
+>
+> 2.2. [List of MUTATOR functions](#list-of-mutator-functions)
+>
+> 3. [Weapon functions](#weapon-functions)
+>
+> 3.1. [A bit of introduction](#a-bit-of-introduction)
+>
+> 3.2. [List of weapon functions](#list-of-weapon-functions)
+>
+> 4. [HUD, Menu and Draw functions](#hud-menu-and-draw-functions)
+>
+> 5. [Gamemodes](#gamemodes)
+>
+> 5.1. [Samples](#samples)
+>
+> 6. [Effects](#effects)
+
# CSQC, MENUQC, SVQC and GAMEQC blocks
Xonotic uses the ***csprogs.dat*** from the server you're playing on, as it must match the server's ***progs.dat*** code (whereas your ***menu.dat*** is always your local copy).
<br />
-# MUTATOR functions (from: [`qcsrc/client/mutators/events.qh`](https://timepath.github.io/scratchspace/d8/d0e/client_2mutators_2events_8qh_source.html), [`qcsrc/common/mutators/events.qh`](https://timepath.github.io/scratchspace/d4/d95/common_2mutators_2events_8qh_source.html), [`qcsrc/server/mutators/events.qh`](https://timepath.github.io/scratchspace/d6/ddd/server_2mutators_2events_8qh_source.html))
+# MUTATOR functions
-### How to use MUTATOR functions:
+### How to use MUTATOR functions
You can look the following link if you're trying/testing your own mutator: [Writing your first mutator](writing-your-first-mutator)