set g_nades_napalm_fountain_radius 130 "Distance from the fountain"
// Ice (3)
-set g_nades_ice 0 "Ice nade: freezes and reduces health"
+set g_nades_ice 1 "Ice nade: freezes and reduces health"
set g_nades_ice_freeze_time 3 "How long the ice field will last"
set g_nades_ice_health 0 "How much health the player will have after being unfrozen"
set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated"
set g_nades_ice_teamcheck 0 "Don't freeze teammates"
// Translocate (4)
-set g_nades_translocate 0 "Translocate nade: teleports into explosion nade location"
+set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location"
// Spawn (5)
-set g_nades_spawntype 0 "Spawn nade: respawns into nade explosion location after being fragged"
+set g_nades_spawntype 1 "Spawn nade: respawns into nade explosion location after being fragged"
set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location"
// Heal (6)
-set g_nades_heal 0 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb"
+set g_nades_heal 1 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb"
set g_nades_heal_time 5 "How long the healing field will last"
set g_nades_heal_rate 30 "Health given per second"
set g_nades_heal_friend 1 "Multiplier of health given to team mates"
int autocvar_g_nades_bonus_score_high;
int autocvar_g_nades_bonus_score_medium;
int autocvar_g_nades_bonus_score_spree;
-bool autocvar_g_nades_ice;
+bool autocvar_g_nades_ice = true;
float autocvar_g_nades_ice_freeze_time;
float autocvar_g_nades_ice_health;
bool autocvar_g_nades_ice_explode;
bool autocvar_g_nades_ice_teamcheck;
-bool autocvar_g_nades_translocate;
-bool autocvar_g_nades_spawntype;
-bool autocvar_g_nades_heal;
+bool autocvar_g_nades_translocate = true;
+bool autocvar_g_nades_spawntype = true;
+bool autocvar_g_nades_heal = true;
float autocvar_g_nades_heal_time;
float autocvar_g_nades_heal_rate;
float autocvar_g_nades_heal_friend;