]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Apply standard code style to sv_rules.q*
authorbones_was_here <bones_was_here@xonotic.au>
Wed, 22 Jan 2025 12:06:14 +0000 (22:06 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Wed, 22 Jan 2025 12:06:14 +0000 (22:06 +1000)
qcsrc/common/gamemodes/sv_rules.qc
qcsrc/common/gamemodes/sv_rules.qh

index d7f5006d45886d4677d75a13b80cb1aada70fb11..03b6ce1a404030350b52171941454c0db2366fe7 100644 (file)
 
 void GameRules_teams(bool value)
 {
-    if (value) {
-        serverflags |= SERVERFLAG_TEAMPLAY;
-        teamplay = 1;  // aka AVAILABLE_TEAMS, updated by ScoreRules_basics() after team ents spawn
-        cvar_set("teamplay", "2");  // DP needs this for sending proper getstatus replies.
-        Team_InitTeams();
-        GameRules_spawning_teams(true);
-    } else {
-       serverflags &= ~SERVERFLAG_TEAMPLAY;
-       teamplay = 0;
-       cvar_set("teamplay", "0");  // DP needs this for sending proper getstatus replies.
-       GameRules_spawning_teams(false);
-    }
+       if (value)
+       {
+               serverflags |= SERVERFLAG_TEAMPLAY;
+               teamplay = 1;  // aka AVAILABLE_TEAMS, updated by ScoreRules_basics() after team ents spawn
+               cvar_set("teamplay", "2");  // DP needs this for sending proper getstatus replies.
+               Team_InitTeams();
+               GameRules_spawning_teams(true);
+       }
+       else
+       {
+               serverflags &= ~SERVERFLAG_TEAMPLAY;
+               teamplay = 0;
+               cvar_set("teamplay", "0");  // DP needs this for sending proper getstatus replies.
+               GameRules_spawning_teams(false);
+       }
 }
 
 void GameRules_spawning_teams(bool value)
 {
-    have_team_spawns = value ? -1 : 0;
+       have_team_spawns = value ? -1 : 0;
 }
 
 bool _GameRules_score_enabled = true;
 void GameRules_score_enabled(bool value)
 {
-    _GameRules_score_enabled = value;
+       _GameRules_score_enabled = value;
 }
 
 bool GameRules_limit_score_initialized;
 void GameRules_limit_score(int limit)
 {
-    if (GameRules_limit_score_initialized) return;
-    if (autocvar_g_campaign) return;
-    if (limit < 0) return;
-    cvar_set("fraglimit", ftos(limit));
-    GameRules_limit_score_initialized = true;
+       if (GameRules_limit_score_initialized) return;
+       if (autocvar_g_campaign) return;
+       if (limit < 0) return;
+       cvar_set("fraglimit", ftos(limit));
+       GameRules_limit_score_initialized = true;
 }
 
 bool GameRules_limit_lead_initialized;
 void GameRules_limit_lead(int limit)
 {
-    if (GameRules_limit_lead_initialized) return;
-    if (autocvar_g_campaign) return;
-    if (limit < 0) return;
-    cvar_set("leadlimit", ftos(limit));
-    GameRules_limit_lead_initialized = true;
+       if (GameRules_limit_lead_initialized) return;
+       if (autocvar_g_campaign) return;
+       if (limit < 0) return;
+       cvar_set("leadlimit", ftos(limit));
+       GameRules_limit_lead_initialized = true;
 }
 
 bool GameRules_limit_time_initialized;
 void GameRules_limit_time(int limit)
 {
-    if (GameRules_limit_time_initialized) return;
-    if (autocvar_g_campaign) return;
-    if (limit < 0) return;
-    cvar_set("timelimit", ftos(limit));
-    GameRules_limit_time_initialized = true;
+       if (GameRules_limit_time_initialized) return;
+       if (autocvar_g_campaign) return;
+       if (limit < 0) return;
+       cvar_set("timelimit", ftos(limit));
+       GameRules_limit_time_initialized = true;
 }
 
 bool GameRules_limit_time_qualifying_initialized;
 void GameRules_limit_time_qualifying(int limit)
 {
-    if (GameRules_limit_time_qualifying_initialized) return;
-    if (autocvar_g_campaign) return;
-    if (limit < 0) return;
-    cvar_set("g_race_qualifying_timelimit", ftos(limit));
-    GameRules_limit_time_qualifying_initialized = true;
+       if (GameRules_limit_time_qualifying_initialized) return;
+       if (autocvar_g_campaign) return;
+       if (limit < 0) return;
+       cvar_set("g_race_qualifying_timelimit", ftos(limit));
+       GameRules_limit_time_qualifying_initialized = true;
 }
 
 void GameRules_limit_fallbacks()
 {
-    GameRules_limit_score(autocvar_fraglimit_override);
-    GameRules_limit_lead(autocvar_leadlimit_override);
-    GameRules_limit_time(autocvar_timelimit_override);
+       GameRules_limit_score(autocvar_fraglimit_override);
+       GameRules_limit_lead(autocvar_leadlimit_override);
+       GameRules_limit_time(autocvar_timelimit_override);
 }
 
 void _GameRules_scoring_begin(int teams, float spprio, float stprio)
 {
-    ScoreRules_basics(teams, spprio, stprio, _GameRules_score_enabled);
+       ScoreRules_basics(teams, spprio, stprio, _GameRules_score_enabled);
 }
 void _GameRules_scoring_field(entity i, string label, int scoreflags)
 {
-    ScoreInfo_SetLabel_PlayerScore(i, label, scoreflags);
+       ScoreInfo_SetLabel_PlayerScore(i, label, scoreflags);
 }
 void _GameRules_scoring_field_team(float i, string label, int scoreflags)
 {
-    ScoreInfo_SetLabel_TeamScore(i, label, scoreflags);
+       ScoreInfo_SetLabel_TeamScore(i, label, scoreflags);
 }
 void _GameRules_scoring_end()
 {
-    ScoreRules_basics_end();
+       ScoreRules_basics_end();
 }
 
 .bool m_GameRules_scoring_vip;
 void GameRules_scoring_vip(entity player, bool value)
 {
-    player.m_GameRules_scoring_vip = value;
+       player.m_GameRules_scoring_vip = value;
 }
 bool GameRules_scoring_is_vip(entity player)
 {
-    return player.m_GameRules_scoring_vip;
+       return player.m_GameRules_scoring_vip;
 }
 
 // Uses client.float_field to accumulate and consume float score and adds score to the player as int (rounded)
@@ -125,9 +128,9 @@ float _GameRules_scoring_add_float2int(entity client, entity sp, float value, .f
 
 float _GameRules_scoring_add(entity client, entity sp, float value)
 {
-    return PlayerScore_Add(client, sp, value);
+       return PlayerScore_Add(client, sp, value);
 }
 float _GameRules_scoring_add_team(entity client, entity sp, int st, float value)
 {
-    return PlayerTeamScore_Add(client, sp, st, value);
+       return PlayerTeamScore_Add(client, sp, st, value);
 }
index 2efcf19738aa34ee1b4d2aee1e22a3c74db1274f..6078428b66f9f189c6b26ab616190be931096f54 100644 (file)
@@ -51,12 +51,12 @@ void GameRules_limit_fallbacks();
  * @param stprio team score priority (if frags aren't enabled)
  */
 #define GameRules_scoring(teams, spprio, stprio, fields) MACRO_BEGIN \
-    _GameRules_scoring_begin((teams), (spprio), (stprio)); \
-    noref void(entity, string, float) field = _GameRules_scoring_field; \
-    /* todo: just have the one `field` function */ \
-    noref void(int, string, float) field_team = _GameRules_scoring_field_team; \
-    LAMBDA(fields); \
-    _GameRules_scoring_end(); \
+       _GameRules_scoring_begin((teams), (spprio), (stprio)); \
+       noref void(entity, string, float) field = _GameRules_scoring_field; \
+       /* todo: just have the one `field` function */ \
+       noref void(int, string, float) field_team = _GameRules_scoring_field_team; \
+       LAMBDA(fields); \
+       _GameRules_scoring_end(); \
 MACRO_END
 
 void _GameRules_scoring_begin(int teams, float spprio, float stprio);