void GameRules_teams(bool value)
{
- if (value) {
- serverflags |= SERVERFLAG_TEAMPLAY;
- teamplay = 1; // aka AVAILABLE_TEAMS, updated by ScoreRules_basics() after team ents spawn
- cvar_set("teamplay", "2"); // DP needs this for sending proper getstatus replies.
- Team_InitTeams();
- GameRules_spawning_teams(true);
- } else {
- serverflags &= ~SERVERFLAG_TEAMPLAY;
- teamplay = 0;
- cvar_set("teamplay", "0"); // DP needs this for sending proper getstatus replies.
- GameRules_spawning_teams(false);
- }
+ if (value)
+ {
+ serverflags |= SERVERFLAG_TEAMPLAY;
+ teamplay = 1; // aka AVAILABLE_TEAMS, updated by ScoreRules_basics() after team ents spawn
+ cvar_set("teamplay", "2"); // DP needs this for sending proper getstatus replies.
+ Team_InitTeams();
+ GameRules_spawning_teams(true);
+ }
+ else
+ {
+ serverflags &= ~SERVERFLAG_TEAMPLAY;
+ teamplay = 0;
+ cvar_set("teamplay", "0"); // DP needs this for sending proper getstatus replies.
+ GameRules_spawning_teams(false);
+ }
}
void GameRules_spawning_teams(bool value)
{
- have_team_spawns = value ? -1 : 0;
+ have_team_spawns = value ? -1 : 0;
}
bool _GameRules_score_enabled = true;
void GameRules_score_enabled(bool value)
{
- _GameRules_score_enabled = value;
+ _GameRules_score_enabled = value;
}
bool GameRules_limit_score_initialized;
void GameRules_limit_score(int limit)
{
- if (GameRules_limit_score_initialized) return;
- if (autocvar_g_campaign) return;
- if (limit < 0) return;
- cvar_set("fraglimit", ftos(limit));
- GameRules_limit_score_initialized = true;
+ if (GameRules_limit_score_initialized) return;
+ if (autocvar_g_campaign) return;
+ if (limit < 0) return;
+ cvar_set("fraglimit", ftos(limit));
+ GameRules_limit_score_initialized = true;
}
bool GameRules_limit_lead_initialized;
void GameRules_limit_lead(int limit)
{
- if (GameRules_limit_lead_initialized) return;
- if (autocvar_g_campaign) return;
- if (limit < 0) return;
- cvar_set("leadlimit", ftos(limit));
- GameRules_limit_lead_initialized = true;
+ if (GameRules_limit_lead_initialized) return;
+ if (autocvar_g_campaign) return;
+ if (limit < 0) return;
+ cvar_set("leadlimit", ftos(limit));
+ GameRules_limit_lead_initialized = true;
}
bool GameRules_limit_time_initialized;
void GameRules_limit_time(int limit)
{
- if (GameRules_limit_time_initialized) return;
- if (autocvar_g_campaign) return;
- if (limit < 0) return;
- cvar_set("timelimit", ftos(limit));
- GameRules_limit_time_initialized = true;
+ if (GameRules_limit_time_initialized) return;
+ if (autocvar_g_campaign) return;
+ if (limit < 0) return;
+ cvar_set("timelimit", ftos(limit));
+ GameRules_limit_time_initialized = true;
}
bool GameRules_limit_time_qualifying_initialized;
void GameRules_limit_time_qualifying(int limit)
{
- if (GameRules_limit_time_qualifying_initialized) return;
- if (autocvar_g_campaign) return;
- if (limit < 0) return;
- cvar_set("g_race_qualifying_timelimit", ftos(limit));
- GameRules_limit_time_qualifying_initialized = true;
+ if (GameRules_limit_time_qualifying_initialized) return;
+ if (autocvar_g_campaign) return;
+ if (limit < 0) return;
+ cvar_set("g_race_qualifying_timelimit", ftos(limit));
+ GameRules_limit_time_qualifying_initialized = true;
}
void GameRules_limit_fallbacks()
{
- GameRules_limit_score(autocvar_fraglimit_override);
- GameRules_limit_lead(autocvar_leadlimit_override);
- GameRules_limit_time(autocvar_timelimit_override);
+ GameRules_limit_score(autocvar_fraglimit_override);
+ GameRules_limit_lead(autocvar_leadlimit_override);
+ GameRules_limit_time(autocvar_timelimit_override);
}
void _GameRules_scoring_begin(int teams, float spprio, float stprio)
{
- ScoreRules_basics(teams, spprio, stprio, _GameRules_score_enabled);
+ ScoreRules_basics(teams, spprio, stprio, _GameRules_score_enabled);
}
void _GameRules_scoring_field(entity i, string label, int scoreflags)
{
- ScoreInfo_SetLabel_PlayerScore(i, label, scoreflags);
+ ScoreInfo_SetLabel_PlayerScore(i, label, scoreflags);
}
void _GameRules_scoring_field_team(float i, string label, int scoreflags)
{
- ScoreInfo_SetLabel_TeamScore(i, label, scoreflags);
+ ScoreInfo_SetLabel_TeamScore(i, label, scoreflags);
}
void _GameRules_scoring_end()
{
- ScoreRules_basics_end();
+ ScoreRules_basics_end();
}
.bool m_GameRules_scoring_vip;
void GameRules_scoring_vip(entity player, bool value)
{
- player.m_GameRules_scoring_vip = value;
+ player.m_GameRules_scoring_vip = value;
}
bool GameRules_scoring_is_vip(entity player)
{
- return player.m_GameRules_scoring_vip;
+ return player.m_GameRules_scoring_vip;
}
// Uses client.float_field to accumulate and consume float score and adds score to the player as int (rounded)
float _GameRules_scoring_add(entity client, entity sp, float value)
{
- return PlayerScore_Add(client, sp, value);
+ return PlayerScore_Add(client, sp, value);
}
float _GameRules_scoring_add_team(entity client, entity sp, int st, float value)
{
- return PlayerTeamScore_Add(client, sp, st, value);
+ return PlayerTeamScore_Add(client, sp, st, value);
}