this.event_damage = Item_Damage;
if(this.strength_finished || this.invincible_finished || this.superweapons_finished)
- /*
- if(this.items == 0)
- if(!(this.weapons & ~WEPSET_SUPERWEAPONS)) // only superweapons
- if(this.ammo_nails == 0)
- if(this.ammo_cells == 0)
- if(this.ammo_rockets == 0)
- if(this.ammo_shells == 0)
- if(this.ammo_fuel == 0)
- if(this.health == 0)
- if(this.armorvalue == 0)
- */
{
// if item is worthless after a timer, have it expire then
this.nextthink = max(this.strength_finished, this.invincible_finished, this.superweapons_finished);