--- /dev/null
- #include "../../server/vehicles/all.qh"
+ #include "teleporters.qh"
+
+ #if defined(CSQC)
+ #elif defined(MENUQC)
+ #elif defined(SVQC)
+ #include "../../server/_all.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/util_server.qh"
+ #include "../../warpzonelib/server.qh"
+ #include "../constants.qh"
+ #include "../triggers/subs.qh"
+ #include "../util.qh"
+ #include "../../server/weapons/csqcprojectile.qh"
+ #include "../../server/autocvars.qh"
+ #include "../../server/constants.qh"
+ #include "../../server/defs.qh"
+ #include "../deathtypes.qh"
+ #include "../../server/tturrets/include/turrets_early.qh"
++ #include "../vehicles/sv_vehicles.qh"
+ #include "../mapinfo.qh"
+ #include "../../server/anticheat.qh"
+ #endif
+
+ #ifdef SVQC
+
+ float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
+ {
+ if (IS_PLAYER(player) && player.health >= 1)
+ {
+ TDEATHLOOP(org)
+ {
+ if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
+ if(IS_PLAYER(head))
+ if(head.health >= 1)
+ return 1;
+ }
+ }
+ return 0;
+ }
+
+ void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
+ {
+ TDEATHLOOP(player.origin)
+ {
+ if (IS_PLAYER(player) && player.health >= 1)
+ {
+ if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
+ {
+ if(IS_PLAYER(head))
+ if(head.health >= 1)
+ ++tdeath_hit;
+ Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
+ }
+ }
+ else // dead bodies and monsters gib themselves instead of telefragging
+ Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
+ }
+ }
+
+ void spawn_tdeath(vector v0, entity e, vector v)
+ {
+ tdeath(e, e, e, '0 0 0', '0 0 0');
+ }
+
+ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
+ {
+ entity telefragger;
+ vector from;
+
+ if(teleporter.owner)
+ telefragger = teleporter.owner;
+ else
+ telefragger = player;
+
+ makevectors (to_angles);
+
+ if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
+ {
+ if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
+ {
+ if(tflags & TELEPORT_FLAG_SOUND)
+ sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
+ if(tflags & TELEPORT_FLAG_PARTICLES)
+ {
+ pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
+ }
+ self.pushltime = time + 0.2;
+ }
+ }
+
+ // Relocate the player
+ // assuming to allows PL_MIN to PL_MAX box and some more
+ from = player.origin;
+ setorigin (player, to);
+ player.oldorigin = to; // don't undo the teleport by unsticking
+ player.angles = to_angles;
+ player.fixangle = true;
+ player.velocity = to_velocity;
+ BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
+
+ makevectors(player.angles);
+ Reset_ArcBeam(player, v_forward);
+ UpdateCSQCProjectileAfterTeleport(player);
+
+ if(IS_PLAYER(player))
+ {
+ if(tflags & TELEPORT_FLAG_TDEATH)
+ if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
+ tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
+
+ // player no longer is on ground
+ player.flags &= ~FL_ONGROUND;
+
+ // reset tracking of oldvelocity for impact damage (sudden velocity changes)
+ player.oldvelocity = player.velocity;
+
+ // reset tracking of who pushed you into a hazard (for kill credit)
+ if(teleporter.owner)
+ {
+ player.pusher = teleporter.owner;
+ player.pushltime = time + autocvar_g_maxpushtime;
+ player.istypefrag = player.BUTTON_CHAT;
+ }
+ else
+ {
+ player.pushltime = 0;
+ player.istypefrag = 0;
+ }
+
+ player.lastteleporttime = time;
+ }
+ }
+
+ entity Simple_TeleportPlayer(entity teleporter, entity player)
+ {
+ vector locout;
+ entity e;
+ float p;
+
+ // Find the output teleporter
+ if(teleporter.enemy)
+ {
+ e = teleporter.enemy;
+ }
+ else
+ {
+ RandomSelection_Init();
+ for(e = world; (e = find(e, targetname, teleporter.target)); )
+ {
+ p = 1;
+ if(autocvar_g_telefrags_avoid)
+ {
+ locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+ if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
+ p = 0;
+ }
+ RandomSelection_Add(e, 0, string_null, (e.cnt ? e.cnt : 1), p);
+ }
+ e = RandomSelection_chosen_ent;
+ }
+
+ if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
+
+ makevectors(e.mangle);
+
+ if(e.speed)
+ if(vlen(player.velocity) > e.speed)
+ player.velocity = normalize(player.velocity) * max(0, e.speed);
+
+ if(autocvar_g_teleport_maxspeed)
+ if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
+ player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
+
+ locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+ TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+
+ return e;
+ }
+
+ void teleport_findtarget (void)
+ {
+ entity e;
+ float n;
+
+ n = 0;
+ for(e = world; (e = find(e, targetname, self.target)); )
+ {
+ ++n;
+ if(e.movetype == MOVETYPE_NONE)
+ waypoint_spawnforteleporter(self, e.origin, 0);
+ if(e.classname != "info_teleport_destination")
+ print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
+ }
+
+ if(n == 0)
+ {
+ // no dest!
+ objerror ("Teleporter with nonexistant target");
+ return;
+ }
+ else if(n == 1)
+ {
+ // exactly one dest - bots love that
+ self.enemy = find(e, targetname, self.target);
+ }
+ else
+ {
+ // have to use random selection every single time
+ self.enemy = world;
+ }
+
+ // now enable touch
+ self.touch = Teleport_Touch;
+ }
+
+ entity Teleport_Find(vector mi, vector ma)
+ {
+ entity e;
+ for(e = world; (e = find(e, classname, "trigger_teleport")); )
+ if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
+ return e;
+ return world;
+ }
+
+ void WarpZone_PostTeleportPlayer_Callback(entity pl)
+ {
+ makevectors(pl.angles);
+ Reset_ArcBeam(pl, v_forward);
+ UpdateCSQCProjectileAfterTeleport(pl);
+ {
+ entity oldself = self;
+ self = pl;
+ anticheat_fixangle();
+ self = oldself;
+ }
+ // "disown" projectiles after teleport
+ if(pl.owner)
+ if(pl.owner == pl.realowner)
+ {
+ if(!(pl.flags & FL_PROJECTILE))
+ print("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
+ pl.owner = world;
+ }
+ if(IS_PLAYER(pl))
+ {
+ // reset tracking of oldvelocity for impact damage (sudden velocity changes)
+ pl.oldvelocity = pl.velocity;
+ // reset teleport time tracking too (or multijump can cause insane speeds)
+ pl.lastteleporttime = time;
+ }
+ }
+ #endif