// keepaway
// ==========
set g_keepaway 0 "game mode which focuses around a ball"
-set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)"
-set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball"
+set g_keepaway_score_bckill 5 "points for killing the ball barrier (Ball Carrier Kill)"
+set g_keepaway_score_killac 3 "points for kills while holding the ball (Kill As Carrier)"
set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
-set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
+set g_keepaway_score_timepoints 1 "points to add to score per timeinterval, 0 for no points"
set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
-set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
+set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball"
set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball"
set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball"
-set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_damage 0 "damage done to other players if both you and they don't have the ball"
set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"