readyrestart_happened = 1;
game_starttime = time;
- if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
+ if(!g_arena) { game_starttime += RESTART_COUNTDOWN; }
// clear alivetime
FOR_EACH_CLIENT(tmp_player)
Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
// lock teams with lockonrestart
- if(autocvar_teamplay_lockonrestart && teamplay)
+ if(autocvar_teamplay_lockonrestart && teamplay)
{
lockteams = 1;
bprint("^1The teams are now locked.\n");
}
//initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
+ if(autocvar_sv_ready_restart_after_countdown && !g_arena)
{
restart_timer = spawn();
restart_timer.think = ReadyRestart_think;