return;
}
-
if(dt > 0 && this.move_movetype != MOVETYPE_NONE && !IS_ONGROUND(this))
{
// now continue the move from move_time to time
-
-
if(this.move_didgravity > 0)
{
this.velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1)
}
else
{
-
setorigin(this, this.origin);
}
}
return;
// FIXME needs a better check to know what is safe to teleport and what not
- if(toucher.movetype == MOVETYPE_NONE || toucher.movetype == MOVETYPE_FOLLOW || toucher.tag_entity
-#if 0
- || toucher.move_movetype == MOVETYPE_NONE || toucher.move_movetype == MOVETYPE_FOLLOW
-#endif
+ if((toucher.movetype == MOVETYPE_NONE && toucher.move_movetype == MOVETYPE_NONE) || toucher.movetype == MOVETYPE_FOLLOW || toucher.move_movetype == MOVETYPE_FOLLOW || toucher.tag_entity
#ifdef CSQC
|| tag_networkentity
#endif