W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);
yoda = 0;
- if(issecondary) // reverse effects
- FireRailgunBullet (w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, w_shotorg, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX);
- else
- FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX);
+ FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX);
if(yoda && flying)
AnnounceTo(self, "yoda");